Thanks for advices, though problem is still here
Robert,
I have OSG 3.0.1 and osgearth 2.2 compiled in some folder; in my project I
changed all dependencies to point into that folder.
Glenn,
I did clean and rebuild now but project still gives me access violation. I
shall try osgearth 2.3 but
Hello!
So I have this project that uses OSG version 2.9 and osgearth version 2.0. Now
there's need in some of osgearth 2.2 functions (like osgearthQt).
Using VS 2010.
If anyone has experience updating osg libraries which are used in project,
would you please share it? I mean, there should be
Hello!
Have you looked into OsgQtBrowser and OsgQtWidgets examples?
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=51090#51090
___
osg-users mailing list
osg-users@lists.openscenegraph.org
So here's some new info, maybe someone will have any ideas about my problem.
The problem is, again, when I press any keyboard key, all of my Qt widgets one
by one move to certain point of the screen and freeze there, not working
anymore. I'm trying to fight it with filtering keyboard events.
Thanks for quick replies, I'm posting code here with simple example of what I
am doing:
Code:
#include iostream
#include osg/Notify
#include osg/io_utils
#include osg/ArgumentParser
#include osg/MatrixTransform
#include osg/AutoTransform
#include osg/Camera
#include osg/TexMat
#include
Problem solved! Got it from Qt side (thanks to Maxim Gammer for advice), those
solved problem:
Code:
QTextCodec *cyrillicCodec = QTextCodec::codecForName(CP1251);
QTextCodec::setCodecForTr(cyrillicCodec);
QTextCodec::setCodecForLocale(cyrillicCodec);
Hello!
Got another question about Qt and OSG :)
There is project where Qt controls are used inside OSG scene (creating camera
for each of them and stuff), and the next problem is that I need cyrillic
symbols (russian language). Using wstring works using OSG HUD, but in Qt the
symbols are
robertosfield wrote:
The osgViewer classes are built around not having any event handlers
by default and it's the application developers responsibility to add
these to their applications, so it's not a case of working out how to
block events but rather just adding the event handlers you
Magnus Kessler wrote:
On Wednesday 26 Sep 2012 11:33:44 Max Sergeev wrote:
You can stop a Viewer from exiting on Escape by calling
viewer.setKeyEventSetsDone(0);
on it.
The osgvnc example is using this, for instance. See the ViewerBase
documentation for more information about
Allright, I think I've got another, more global question: is there a way to
make OSG ignore all keypresses, all keyboard events? Just like this, so it
would not react on S, W or even Escape keypresses
--
Read this topic online here:
Hello!
I've a problem with Qt once again :)
There is OSG scene, where I put some Qt controls, like in osgQtBrowser example,
where Qt controls are getting rendered like OSG objects (I create camera for
them and stuff).
So, when I press any key on keyboard, Qt controls just jump somewhere around
Thanks, Nico, very interesting info, I'll read that through. Was not my case,
though:
Can't believe how dumb my mistake actually was was: mixing release OSG
libraries with debug Qt libraries. Never mix debug with release, thats what
I've learned :)
Thanks to all who wanted/tried to help.
Hello!
I'm stuck on one problem.
There is kind of big project, and I need to make Qt interface on it. What I try
to do is make a camera for Qt-interface element. The problem comes with using
OpenThreads: I'm trying to run OSG rendering inside new thread, yielding to
rendering of Qt element,
Hi, Robert, Alistair
Thanks for your replies.
I've seen osghud example, but that one has no clickable elements on the HUD
camera. I've tried looking into osgpick example aswell, as it looks more
suitable for my needs (with clickable buttons), but the thing is I have to use
Hello!
I'm kind of newbie in both OSG and Qt, still I'm trying to make Qt HUD upon my
OSG window, what I want is Qt interface elements fixed inside OSG scene, not
spinning with the model. The thing is, I need Qt elements INSIDE osg scene, not
OSG scene inside Qt window (like in OSGviewerQt
15 matches
Mail list logo