Hi,
Problem solved by using PolygonOffset
On 22 August 2017 at 18:08, Nabil KHALIFA wrote:
> Hi,
> I use OSG to draw the silhouette outline of a mesh.
> The result is fine. But when i superpose the silhouette and the mesh, the
> inner border of the box are hidden (the lines in red)
Hi,
I use OSG to draw the silhouette outline of a mesh.
The result is fine. But when i superpose the silhouette and the mesh, the
inner border of the box are hidden (the lines in red).
Is there any way to draw them over?
Thx
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gt; Cheers,
> Rômulo[/code]
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> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=71379#71379
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>> Regards,
>> Nabil
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Hello,
I'm using geometry shader with OSG to do some operations on mesh using GPU.
When i use *triangles_adjacency* in the input layout, my shader crashes.
I tried with *layout(triangles) in* and it's running well.
Is there any configuration in OSG that i should use, or a pre-processing on
the m
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