Re: [osg-users] OpenSceneGraph-3.6.4 release candidate 3 tagged

2019-05-13 Thread Nikita Petrov
ode is ready. > > Cheers, > Robert. > > On Mon, 13 May 2019 at 10:10, Nikita Petrov <> wrote: > > > > > Hi, > > > > Is OSG 3.6.4 going to be released or it was frozen in rc3 state? > > Is there a roadmap or something like that for stable re

Re: [osg-users] OpenSceneGraph-3.6.4 release candidate 3 tagged

2019-05-13 Thread Nikita Petrov
Hi, Is OSG 3.6.4 going to be released or it was frozen in rc3 state? Is there a roadmap or something like that for stable releases? Kind regards, Nikita robertosfield wrote: > Hi All, > > I have a few more fixes to the 3.6 branch, so have gone ahead and > tagged 3.6.4-rc3: > > https://github.

Re: [osg-users] [osgPlugins] Problems with dae plugin

2019-04-10 Thread Nikita Petrov
https://github.com/xarray/osgRecipes/wiki > (https://github.com/xarray/osgRecipes/wiki) ) which uses a different and > probably better-supported COLLADA/dae library. > > > On Mon, Apr 8, 2019 at 7:14 PM Nikita Petrov < ()> wrote: > > > > Thanks for suggestio

Re: [osg-users] [osgPlugins] Problems with dae plugin

2019-04-08 Thread Nikita Petrov
latest sources or show me what am I doing wrong. Chris Hanson wrote: > This usually means the plugin was not found or failed to load. > > Can you trace with something like SysInternals tools and see if the DLL file > is found and what other dependency files it might have tried to lo

[osg-users] [osgPlugins] Problems with dae plugin

2019-04-08 Thread Nikita Petrov
Hi, I am trying to build dae plugin to open dae files with osgviewer. Everything builds great, but when I try to open dae file (I tried several) I get the following error: Code: Error reading file .\test.dae: read error (Could not find plugin to read objects from file ".\test.dae".) I use st

Re: [osg-users] [build] NVTT 3rdParty x64 libs for OSG...

2017-02-02 Thread Nikita Petrov
Hi, I have just the same issue. I'm trying to build master branch of OpenSceneGraph in Visual Studio 2013 x64. As 3rdParty I used full package V10 from here https://www.osgvisual.org/wiki/Downloads#a3rdPartysmallpackageV10 (link was taken from official website). Actually I don't need that plugi

Re: [osg-users] Bug while updating geometry in Linux

2017-01-26 Thread Nikita Petrov
are using > VBO's this will be required so the OSG knows to updload the data to > the GPU. > > Robert. > > On 26 January 2017 at 09:27, Nikita Petrov <> wrote: > > > Hi, > > > > I am trying to port my app from Windows to Linux. > > I have a r

[osg-users] Bug while updating geometry in Linux

2017-01-26 Thread Nikita Petrov
Hi, I am trying to port my app from Windows to Linux. I have a ribbon, which is updated dynamically. I add 2 points to vertices and I use GL_TRIANGLE_STRIP to create a ribbon. On Windows everything works fine. But on Linux all new vertices go to coordinates (0,0,0) after calling geometry->dirtyB

Re: [osg-users] System requirements for OpenSceneGraph

2017-01-07 Thread Nikita Petrov
Hi Robert, Once again thanks for the detailed replies! > Do you see anything on screen with any of the examples of models > passed to osgviewer? Cow.osgt should work with just OpenGL 1.1. so > all your hardware should be able to handle. The only things I saw were the console output and Windo

Re: [osg-users] System requirements for OpenSceneGraph

2017-01-06 Thread Nikita Petrov
Thank you for replies! I've managed to find another old PC at home and now I have more specific questions. 1. To save time while compiling I've built OSG in VirtualBox on my main PC. I've installed on virtual machine: - WinXP SP3 x86 - MS Visual Studio 2010 - CMake 3.7.1 And I've built

[osg-users] System requirements for OpenSceneGraph

2016-12-28 Thread Nikita Petrov
Hi, I'm trying to run OSG and osgEarth on very old PC. nVidia GeForce MX440 with latest drivers (93.71_forceware_winxp2k_english_whql.exe) - OpenGL 1.5 Pentium 4 2.4GHz WinXP x86 I've successfully built OSG in Visual Studio 2010. osgversion.exe - works fine. But when I run anything like osgview

[osg-users] UpdateCallback for a lot of models

2016-01-21 Thread Nikita Petrov
Hi, I will start from afar. I'm developing an application using osgEarth. The basic idea is to visualize objects like aircrafts, cars, ships. These objects should move by updating their coordinates and angles (pitch, roll, yaw). Currently I'm using an UpdateCallback on the group, containing al

Re: [osg-users] Plotting 2D chart on overlay

2014-06-20 Thread Nikita Petrov
Thank you for the code! I've started to modify (simplify :) ) it for my needs and I think that will be enough for me at that point. But still, if anyone succeeded in connecting some charting library to OSG, I will be glad to see the example of doing it. Trajce Nikolov NICK wrote: > Actually, I

[osg-users] Plotting 2D chart on overlay

2014-06-19 Thread Nikita Petrov
Hi, I'm developing application with osgEarth. What I want to do now is a plane flying in the sky and in the bottom of the screen I want to show vertical profile of the flight H(t). I've tried to find something to draw charts on overlay (HUD) in OSG, but found nothing! I don't believe that there