ode is ready.
>
> Cheers,
> Robert.
>
> On Mon, 13 May 2019 at 10:10, Nikita Petrov <> wrote:
>
> >
> > Hi,
> >
> > Is OSG 3.6.4 going to be released or it was frozen in rc3 state?
> > Is there a roadmap or something like that for stable re
Hi,
Is OSG 3.6.4 going to be released or it was frozen in rc3 state?
Is there a roadmap or something like that for stable releases?
Kind regards,
Nikita
robertosfield wrote:
> Hi All,
>
> I have a few more fixes to the 3.6 branch, so have gone ahead and
> tagged 3.6.4-rc3:
>
> https://github.
https://github.com/xarray/osgRecipes/wiki
> (https://github.com/xarray/osgRecipes/wiki) ) which uses a different and
> probably better-supported COLLADA/dae library.
>
>
> On Mon, Apr 8, 2019 at 7:14 PM Nikita Petrov < ()> wrote:
>
>
> > Thanks for suggestio
latest sources or show me what am I doing wrong.
Chris Hanson wrote:
> This usually means the plugin was not found or failed to load.
>
> Can you trace with something like SysInternals tools and see if the DLL file
> is found and what other dependency files it might have tried to lo
Hi,
I am trying to build dae plugin to open dae files with osgviewer.
Everything builds great, but when I try to open dae file (I tried several) I
get the following error:
Code:
Error reading file .\test.dae: read error (Could not find plugin to read
objects from file ".\test.dae".)
I use st
Hi,
I have just the same issue.
I'm trying to build master branch of OpenSceneGraph in Visual Studio 2013 x64.
As 3rdParty I used full package V10 from here
https://www.osgvisual.org/wiki/Downloads#a3rdPartysmallpackageV10 (link was
taken from official website).
Actually I don't need that plugi
are using
> VBO's this will be required so the OSG knows to updload the data to
> the GPU.
>
> Robert.
>
> On 26 January 2017 at 09:27, Nikita Petrov <> wrote:
>
> > Hi,
> >
> > I am trying to port my app from Windows to Linux.
> > I have a r
Hi,
I am trying to port my app from Windows to Linux.
I have a ribbon, which is updated dynamically. I add 2 points to vertices and I
use GL_TRIANGLE_STRIP to create a ribbon.
On Windows everything works fine.
But on Linux all new vertices go to coordinates (0,0,0) after calling
geometry->dirtyB
Hi Robert,
Once again thanks for the detailed replies!
> Do you see anything on screen with any of the examples of models
> passed to osgviewer? Cow.osgt should work with just OpenGL 1.1. so
> all your hardware should be able to handle.
The only things I saw were the console output and Windo
Thank you for replies!
I've managed to find another old PC at home and now I have more specific
questions.
1. To save time while compiling I've built OSG in VirtualBox on my main PC.
I've installed on virtual machine:
- WinXP SP3 x86
- MS Visual Studio 2010
- CMake 3.7.1
And I've built
Hi,
I'm trying to run OSG and osgEarth on very old PC.
nVidia GeForce MX440 with latest drivers
(93.71_forceware_winxp2k_english_whql.exe) - OpenGL 1.5
Pentium 4 2.4GHz
WinXP x86
I've successfully built OSG in Visual Studio 2010.
osgversion.exe - works fine.
But when I run anything like osgview
Hi,
I will start from afar.
I'm developing an application using osgEarth. The basic idea is to visualize
objects like aircrafts, cars, ships. These objects should move by updating
their coordinates and angles (pitch, roll, yaw).
Currently I'm using an UpdateCallback on the group, containing al
Thank you for the code! I've started to modify (simplify :) ) it for my needs
and I think that will be enough for me at that point.
But still, if anyone succeeded in connecting some charting library to OSG, I
will be glad to see the example of doing it.
Trajce Nikolov NICK wrote:
> Actually, I
Hi,
I'm developing application with osgEarth. What I want to do now is a plane
flying in the sky and in the bottom of the screen I want to show vertical
profile of the flight H(t). I've tried to find something to draw charts on
overlay (HUD) in OSG, but found nothing! I don't believe that there
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