[osg-users] using VPB to make an earth model

2008-02-02 Thread Philip Hahn
Group, I realize Virtual Planet Builder is in a state of flux. Is it possible to use either 0.9.1 or 0.9.4 to create an earth model, similar to the older version of osgdem? I tried last night (tweaking the input syntax which apparently changed), but basically got garbage out. Could someone give m

[osg-users] Disregard prior question

2008-01-26 Thread Philip Hahn
OK, I found them in \bin, not \lib My apologies. Philip ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

[osg-users] osg32-osgd.dll?

2008-01-26 Thread Philip Hahn
g the application may fix the problem." I see no such named DLL and I don't recall such a DLL in the past. Any ideas what I messed up? I did re-boot to ensure environment variables were updated and I also tried the binary distribution, same error. Thank

Re: [osg-users] camera attached to a node

2007-10-12 Thread Philip Hahn
anipulators key bind you can rotate camera about > that node . > > - > Santosh > +91 785853 > > > > > > > Philip Hahn wrote: > > > good afternoon- > > > > I was looking at the NPS tutorials and it was mentioned in tutorial > > 1

[osg-users] camera attached to a node

2007-10-12 Thread Philip Hahn
good afternoon- I was looking at the NPS tutorials and it was mentioned in tutorial 11.1that a osgGA::TrackerManipulator can be used to attach a camera to a node. I tried this, (by attaching the TrackerManipulator to the node in question, then manually setting my view matrix using the TrackerMa

Re: [osg-users] Missile Path Visualization Problem

2007-10-11 Thread Philip Hahn
ssile model used. It may very well be a precision issue but wouldn't hurt to check. Philip Hahn On 10/11/07, Jeffrey M Short <[EMAIL PROTECTED]> wrote: > > > First off, I'm still using OSG 1.0 with osgProducer::Viewer. > > I am using a vector of osg::Vec3d to

Re: [osg-users] relative size of objects in a scene graph

2007-10-04 Thread Philip Hahn
tCamera > ()->setComputeNearFarMode(osg::CullSettings::DO_NOT_COMPUTE_NEAR_FAR); > > > > > > Hope this helps, > Justin > > > > > > *From:* [EMAIL PROTECTED] [mailto: > [EMAIL PROTECTED] *On Behalf Of *Philip Hahn > *Sent:* Thursday, October 04, 2007

[osg-users] relative size of objects in a scene graph

2007-10-04 Thread Philip Hahn
the visualization, save for adding the larger node. If I manually reduce the size of the large object in half the smaller one reappears, and no, according to the relative positions reported by the PositionAttitudeTransforms it isn't encompassed by the large object. Thanks, Philip

Re: [osg-users] back from a break, rookie mistake I am sure.

2007-09-29 Thread Philip Hahn
TED]> wrote: > > I sometime get these kind of errors if I link against release libraries ( > osg.lib osgdb.lib) when my app is built in debug mode. > Especially osgText.lib is generating this problem. > > /Anders > > > > On 9/29/07, Philip Hahn <[EMAIL PROTECTED]> w

Re: [osg-users] back from a break, rookie mistake I am sure.

2007-09-29 Thread Philip Hahn
locally, I was running into some problems with CMake last night, maybe I can get those worked out. Thanks again Robert and Sherman, Philip Hahn On 9/29/07, sherman wilcox <[EMAIL PROTECTED]> wrote: > > Yes, double check which runtime you're using. > > "Projec

[osg-users] back from a break, rookie mistake I am sure.

2007-09-28 Thread Philip Hahn
n my OSG_FILE_PATH. So besides having the OSG_FILE_PATH correct is there anything else I am forgetting? The demos seem to work fine. (Windows XP x64, MSVC v9) Thanks, Philip Hahn ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.o