Hi List,
I am trying to build osgdotnet warpper for OpenSceneGraph-3.0.0.
I have read the document provided here and i have compiled generator
.sln aslo.
http://www.openscenegraph.org/projects/osgDotNet/wiki/GettingStartedWithTheWrappersGenerator
But i have read in archive mail that we need to m
it got resolved .
Code is perfect just we need to initialize uniform properly
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Hi List,
Thanks for all the support.Now I am able to build Osg with opengl ES 2.0
without Qt and can run the sample programs.
I am able to load the .3ds file but I am unable to render the correct material
on the screen.
Following is the source code I m using:
Code:
#include
#include
#incl
Hi List,
Thanks for all the support.Now I am able to build Osg with opengl ES 2.0
without Qt and can run the sample programs.
I am able to load the .3ds file but I am unable to render the correct material
on the screen.
Following is the source code I m using:
Code:
#include
#include
#incl
Hi Robert,
Thanks for your quick reply .
I will read the docs for that.
Cheers,
Rakesh
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Hi,
I am trying to use COLLADA DOM parser on Ubuntu using Opengl ES 2.0.
So could someone help me on how to proceed with the same.
We have a small sample application and a sample .dae collada file.So we want to
load the sample collada file in our application using collada dom parser on
Ubuntu.S
Hi List,
Please give me some pointer on this issue.
Thank you.
Cheers,
Parmar.
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Hi rti,
How you have compiled and build for es 2.0 .
Please explain to me i also want to build for es 2.0 using
emulator.
...
Thank you!
Cheers,
parmar
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Hi Robert,
Thanks for your reply.
I have seen CMakeLists.txt ,here we have to change according to the link you
have given to me ,
Code:
OPTION(OSG_GL2_AVAILABLE "Set to OFF to disable use of OpenGL 2.x functions
library." ON)
or some where else.
I am not getting it.
PLease guide me how
Hi Roberts,
I am really sorry for that.
i would like to build OSG for OpenGL ES 2.0 but i dont have es 2.0 hardware.
So i wanted to use es 2.0 emulator version of build .Before sending to
forum i have searched on google but i didnt get it any info .
i have read this link also.
[url]
http://www.
Hi List,
I have built osg 2.9.8 on linux but i m not getting how to build as a
emulator on linux.
Thank you!
Cheers,
Parmar
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Hi bouffa,
Now its compiling .Thanks a lot.
Regards,
RK>
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Hi Robert,
I have compiled osg 2.9.8 on linux system .
I am getting this error.
/OpenSceneGraph-2.9.8/src/osgQt/__/__/include/osgQt/moc_QGraphicsViewAdapter.cxx:11:2:
error: #error "The header file 'QGraphicsViewAdapter' doesn't include
."
I have gone through your reply in one of the thread.
Hi Robert,
This link i got it .
[url]
http://www.openscenegraph.org/projects/osg/wiki/Community/OpenGL-ES
[\url]
i will try to compile according to this given link.Please provide me some
sample if its available.
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Hi Robert,
Thanks for your reply .Can you please give me some link
where i can det documentation for compiling OSG with OPenGL ES 2.0 using
emulator and any ES 2.0 sample will be reall good for me.
Regards,
RK.
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Hi list,
Can we used OSG for our ES 2.0 project on linux project .
I am asking because its still in beta duild no stable build.
Guys please help me out on this.
Thank you!
Cheers,
Rakesh
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@Robert :Thanks for your quick reply.
I have just read this on OSG site .
But still this is beta release.
I will download and will try to run Opengl sample.
Thank you!
Cheers,
Rakesh
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Hi,
I have heard that OSG is coming with ES 2.0 support.
PLease guys confirm status of ES 2.0 support.
Thank you!
Cheers,
Rakesh
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Hi,
i am trying to do animation about own axis of object
itself but i am not getting correctly.
Code:
virtual void operator()(osg::Node* node, osg::NodeVisitor* nv)
{
if (nv->getVisitorType() == osg::NodeVisitor::UPDATE_VISITOR)
{
osg::MatrixTransform* MT =
dynam
Even i followed this link also.You have also mentioned in this
link we should provide good doc.if i am matching your name correctly.
http://forum.openscenegraph.org/viewtopic.php?t=3366
Any way how new user know that third party lib is also required
for building plugin.
Regards,
parmar.
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LInk is
http://www.openscenegraph.org/projects/osg/wiki/Support/KnowledgeBase/Collada
but not enough to do collada plugin.
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Hi Skylark ,
Thanks for your reply. I was not aware of third party lib
also required .Now i have added to cmake and its coming
fine.We should provide some good doc on collada plugin for
OSG.I got only this link but its outdated.
Hi List,
I have followed this link to load collada plugin in OSG,
i am getting this error in cmake ui tool.
Could NOT find LibXml2 (missing: LIBXML2_LIBRARIES LIBXML2_INCLUDE_DIR).
i just genearated the solution file despite of this error ,i got dae
plugin into osg plugin but getting crash
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