[osg-users] Bounding Boxes Baked Animation

2013-07-26 Thread Randall Hand
. The bounding box seems to set to the initial position, and then it clips as soon as it moves. Any ideas how to resolve this? -- Randall Hand www.yeraze.com ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi

[osg-users] OSG : Animated Maya Models on Windows

2013-05-01 Thread Randall Hand
So, it seems Collada2.2 on Windows with Visual Studio 2012 is just a no-go.. Autodesk doesn't have an FBX that works with VS2012 yet, and the beta they have doesn't work with OSG. what's the current way of getting animated models from a tool like Maya into OpenSceneGraph? -- Randall Hand

Re: [osg-users] OSG : Animated Maya Models on Windows

2013-05-01 Thread Randall Hand
Hi, Well, I can only find an OSG exporter for an older version of Blender, which I can't find any good way to import from Maya (Collada seems the usual way, but Maya does 1.5 and this older Blender only reads 1.4). ... Thank you! Cheers, Randall -- Read this topic online

[osg-users] OSG Collada

2013-04-26 Thread Randall Hand
, as well as getting lots of Cg header errors when using their provided solution file. Has anyone tested if the new Collada 2.4 works with the OSG Plugins? Can anyone provide a copy of the good-working version of Collada for me to build? -- Randall Hand www.yeraze.com

Re: [osg-users] Retrieving Z-Near Far per-frame

2013-03-29 Thread Randall Hand
(arguments )-- trajce nikolov nick ___osg-users mailing listosg-users@lists.openscenegraph.orghttp://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org Randall Hand March 23, 2013 10:41 PM Is there

Re: [osg-users] Retrieving Z-Near Far per-frame

2013-03-29 Thread Randall Hand
@lists.openscenegraph.orghttp://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org Randall Hand March 29, 2013 9:18 AM Well, I want to do it "in" the frame.. Basically, I'm hoping to get OSG to do the scene traversal for culling, etc, then read the znear/z

Re: [osg-users] Retrieving Z-Near Far per-frame

2013-03-29 Thread Randall Hand
te traversal. Robert. ___osg-users mailing listosg-users@lists.openscenegraph.orghttp://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org Randall Hand March 29, 2013 9:55 AM I'm currently using the viewer.getCamera()-setUpdateC

[osg-users] Retrieving Z-Near Far per-frame

2013-03-23 Thread Randall Hand
Is there (I'm sure there is) a way to retrieve the autocalculated ZNear ZFar from the scene graph on a per-frame basis? I figure it's somewhere in a traversal structure, but I'm not exactly sure where or how to get to it. Can someone enlighten me?

[osg-users] Using OpenSceneGraph with 3rd party window libraries

2013-03-07 Thread Randall Hand
to prevent this behavior? -- Randall Hand GPG Key: 4096R/F8CEF2FC http://pgp.mit.edu:11371/pks/lookup?op=getsearch=0xBD73D58EF8CEF2FC http://www.yeraze.com ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org

Re: [osg-users] Using OpenSceneGraph with 3rd party window libraries

2013-03-07 Thread Randall Hand
modeRegardsSergey ___osg-users mailing listosg-users@lists.openscenegraph.orghttp://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org Randall Hand March 7, 2013 9:03 AM I'm using OpenSceneGraph with another library that also

[osg-users] Alembic Plugin

2013-02-28 Thread Randall Hand
Has anyone worked on getting an Alembic plugin for OpenSceneGraph? I hear from multiple sources that Alembic is replacing FBX as a common interchange format, and it's all based on HDF5. -- Randall Hand GPG Key: 4096R/F8CEF2FC http://pgp.mit.edu:11371/pks/lookup?op=getsearch=0xBD73D58EF8CEF2FC

Re: [osg-users] Non-typical Stereo Usage

2012-11-28 Thread Randall Hand
stinfo.cgi/osg-users-openscenegraph.org Randall Hand November 27, 2012 10:43 AM I need to write an application to use Stereo support (120hz, quadbuffered 60hz) to render stuff out to a display, but it's not yourtypical left-right stereo. In addition, I have a regular viewer show

[osg-users] Non-typical Stereo Usage

2012-11-27 Thread Randall Hand
unrelated as special hardware on the output will be processing them. With OpenScenegraph, is there a way to construct a view where i can directly access the Left Right buffers like this? -- Randall Hand http://www.yeraze.com I ___ osg-users mailing list

Re: [osg-users] FBX 2012.1?

2012-10-15 Thread Randall Hand
-openscenegraph.org -- Randall Hand http://www.yeraze.com ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

[osg-users] FBX Files Textures

2012-10-12 Thread Randall Hand
, I wanted to know if there's something simple I could try or ask him to do that might resolve it. (eg: check a box in the export for Making OpenScenegraph compliant Textures :) ). -- Randall Hand http://www.yeraze.com ___ osg-users mailing list osg

[osg-users] Multithreading Culling problems

2012-09-25 Thread Randall Hand
I've got a pretty decent little OpenSceneGraph system going, but I'm having problems getting it to work multithreaded. If I set Code: viewer-setThreadingModel(osgViewer::Viewer::SingleThreaded ); then everything works fine, but if I enable any method of multithreading then I get strange

[osg-users] Opinions: is OpenSceneGraph the right choice?

2012-09-17 Thread Randall Hand
Hi, I've been programming in OpenGL for several years now, and I'm about to start a new project and thought OpenSG might be a good tool to use. However, I'm integrating data from lots of outside sources (gyros, cameras, network, etc) so I can't just do a Viewer run() (looking at doing the

Re: [osg-users] Binding Multiple COLOR_BUFFERn's to a FRAME_BUFFER_OBJECT ?

2012-09-14 Thread Randall Hand
, or you will get fbo setup errors. Cheers. 14.09.2012, 11:26, Sergey Polischuk pol...@yandex.ru: Hi Randall All color attachments must have same size, format, and channels count. Cheers. 14.09.2012, 08:29, Randall Hand randall.h...@gmail.com: I'm trying to write a simple app to render

Re: [osg-users] Binding Multiple COLOR_BUFFERn's to a FRAME_BUFFER_OBJECT ?

2012-09-14 Thread Randall Hand
; osg::ref_ptrosg::GraphicsContext gc = osg::GraphicsContext::createGraphicsContext(traits.get()); With my other 2 gc's set almost identically, but with the sharedContext set to this one (to share the texture) Stephan Maximilian Huber wrote: Hi Randall, Am 14.09.12 13:54, schrieb Randall Hand

Re: [osg-users] Binding Multiple COLOR_BUFFERn's to a FRAME_BUFFER_OBJECT ?

2012-09-14 Thread Randall Hand
ra.  I set windowDecorations and such to false, but it's still there (hidden behind my other camera displays).  Is there any way to hide it? I tried setting pbuffer=true on that gc, but then the whole app dies (I get blank textures everywhere). Randall Hand September 14,

[osg-users] Binding Multiple COLOR_BUFFERn's to a FRAME_BUFFER_OBJECT ?

2012-09-13 Thread Randall Hand
::Matrixd(), false); } V.run(); } -- Randall Hand http://www.yeraze.com ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] Multiple Buffers on Multiple viewers

2012-09-12 Thread Randall Hand
's simpler, faster, and less error-prone. Liking OSG so far.. Bit of a learning curve from basic OpenGL, but not as bad as I thought once I quit expected it to do magic things for me :) Randall Hand September 11, 2012 4:36 PM I've done this in raw OpenGL before, b

Re: [osg-users] OpenSceneGraph Newbie: PErformance question

2012-09-11 Thread Randall Hand
tosg-users@lists.openscenegraph.orghttp://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org Randall Hand September 10, 2012 10:29 PM It's better, but still slower than I'ld expect. Hovers now around 100-110fps.--Randall Handhttp://www.vi

Re: [osg-users] OpenSceneGraph Newbie: PErformance question

2012-09-11 Thread Randall Hand
Scene Graph I get over 1000fps).Is this typical performance? I really expected to still be getting100+fps easy with such trivial geometry. Randall Hand September 10, 2012 9:35 PM I'm experimenting with OpenScenegraph for a new project, and I've build a simple application

[osg-users] Multiple Buffers on Multiple viewers

2012-09-11 Thread Randall Hand
; } and later in the code I call : void osgRenderer::RegisterWithScene(osg::Group* _root) { viewerColor-setSceneData(_root); viewerColor-assignSceneDataToCameras(); } -- Randall Hand http://www.yeraze.com ___ osg-users mailing list osg-users

[osg-users] OpenSceneGraph Newbie: PErformance question

2012-09-10 Thread Randall Hand
(in each of my 2 viewers). I've already set the vsync=false in my Stateset for the viewer (if I run with _nothing_ in my Scene Graph I get over 1000fps). Is this typical performance? I really expected to still be getting 100+fps easy with such trivial geometry. -- Randall Hand http

Re: [osg-users] OpenSceneGraph Newbie: PErformance question

2012-09-10 Thread Randall Hand
It's better, but still slower than I'ld expect. Hovers now around 100-110fps. -- Randall Hand http://www.vizworld.com On Mon, Sep 10, 2012 at 10:10 PM, Chris Hanson xe...@alphapixel.com wrote: On Mon, Sep 10, 2012 at 8:35 PM, Randall Hand randall.h...@gmail.comwrote: I'm experimenting

Re: [osg-users] OpenSceneGraph Newbie: PErformance question

2012-09-10 Thread Randall Hand
hrm.. Well, I'm using the osgteapot example code ( http://www.openscenegraph.org/projects/osg/browser/OpenSceneGraph/trunk/examples/osgteapot/osgteapot.cpp), that i modified to use basic front/back emissive materials instead of textures. -- Randall Hand http://www.vizworld.com On Mon, Sep 10