Re: [osg-users] Shadows : Creating multiple osgShadow::ShadowedScene

2015-05-28 Thread Robert Graf
Thanks for the guidance on this Robert, it is great to know! Do you or anyone else here know if the view dependent shadow map in the OSG is based on the method of the following master thesis? Understanding the methodology of the technique will help me better understand the code in order to modi

Re: [osg-users] Shadows : Creating multiple osgShadow::ShadowedScene

2015-05-24 Thread Robert Graf
Howdy all, What is a way to have a ShadowedScene update just its shadow texture unit in the pre-render for its children, and not have its children rendered during the main viewer pass? I'd like to set up multiple lights, each with its own shadow map. Each light/shadowmap combination will be a

Re: [osg-users] Shadows : Creating multiple osgShadow::ShadowedScene

2015-05-18 Thread Robert Graf
thing similar to #1 above would be ideal, without modifying OSG much, but may not be possible. #2 seems like it should work, but would require some development. #3 sounds like it would be over-complicated or unfitting for the OSG framework. Any thoughts or opinions? Thanks guys! -Robert

Re: [osg-users] [build] Xcode: Cannot find install manifest

2015-02-04 Thread Robert Graf
Thanks a bunch Robert for checking on this and getting back. The suggestion about avoiding Xcode on OS X is good too. It also is simple enough to make sure the ALL_BUILD scheme is active before running the build. Thanks again for the help! -Robert -- Read this topic online here:

Re: [osg-users] [build] Xcode: Cannot find install manifest

2015-02-03 Thread Robert Graf
Easiest solution: Simply activate the ALL_BUILD scheme from the drop-down menu at the top of the window. It defaults to uninstall, which probably is not desirable. -Robert -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=62583#62583 ___

Re: [osg-users] [build] Xcode: Cannot find install manifest

2015-02-03 Thread Robert Graf
Aha, Xcode is trying to build the uninstall scheme first, before all other schemes. It is unable to uninstall because the install scheme has not run yet. One solution is to disable the uninstall scheme using the Scheme Manager. It would be nice if the OpenSceneGraph Xcode project generated from

[osg-users] [build] Xcode: Cannot find install manifest

2015-02-03 Thread Robert Graf
-inch, Early 2013) * OS X Yosemite 10.10.2 * Xcode Version 6.1.1 (6A2008a) * CMake 3.1.0 The same build error occurs when cloning from github: git clone http://github.com/openscenegraph/osg.git Thanks a bunch for any help! -Robert Graf -- Read this topic online here: http://fo

Re: [osg-users] OSX Yosemite Xcode osgmultitouch undefined symbol setMultiTouchEnabled(bool)

2014-11-28 Thread Robert Graf
Howdy Robert, This line works as well: (NSOpenGLPixelFormatAttribute)0 Cheers, -Robert -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=61913#61913 ___ osg-users mailing list osg-users@lists.openscen

Re: [osg-users] OSX Yosemite Xcode osgmultitouch undefined symbol setMultiTouchEnabled(bool)

2014-11-28 Thread Robert Graf
Thanks Robert, that fixed it! It's working now. Although, I did run into a non-related compile error. The following change needed to be made for the build to complete successfully on the x86_64 platform: File CocoaViewer.mm Line 176 From: (NSOpenGLPixelFormatAttribute)nil To: (NSOpenGLPixelFor

Re: [osg-users] OSX Yosemite Xcode osgmultitouch undefined symbol setMultiTouchEnabled(bool)

2014-11-27 Thread Robert Graf
Howdy Robert, I'm running with the following configuration: - MacBook Pro (Retina, 15-inch, Early 2013) - OSX Yosemite 10.10.1 - CMake 3.0.2 - Xcode Version 6.1 (6A1052d) -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=61897#61897 _

Re: [osg-users] OSX Yosemite Xcode osgmultitouch undefined symbol setMultiTouchEnabled(bool)

2014-11-18 Thread Robert Graf
Hi Robert, thanks for checking in. Setting OSG_WINDOWING_SYSTEM to "Cocoa" in CMake resolves the linker issue. Currently, the CMake build configuration defaults OSG_WINDOWING_SYSTEM to "Carbon" when building on OSX, but when examples are built, the linker fails as indicated in this forum thread

[osg-users] OSX Yosemite Xcode osgmultitouch undefined symbol setMultiTouchEnabled(bool)

2014-11-17 Thread Robert Graf
Howdy all, I tried building OpenSceneGraph 3.2.1 from source using CMake to generate an Xcode project, and the following linker error occurred for the osgmultitouch example. Has anyone seen this or know how to correct it? Ld /Users/robert/Documents/inst/OpenSceneGraph-3.2.1/bin/osgmultitouchd