Hi,
Paul,
I tried your code, then prerender.cpp, then parts of shadowMap.cpp of
osgParticle. All failed, (seg fault when images were not attached to textures,
and render fail when texture were not have dimentions of power of two), so
there had to have been something wrong with the framework
Hi,
Thank you for the code snippet. Looking it over I see two differences from my
implementation which have been giving me a headache. These are not necessarily
related to camera render orders so it might be appropriate to send these as
separate threads.
First difference from your code
Hi,
I am using a pre_render stage camera to generate a texture for later use.
However the texture is not accessable to a later stage shader when it is set as
uniform, Since the texture functions fine when attached to geometry and the
shaders handle non generated textures without problem, I
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