[osg-users] ease motion with viewer camera

2011-04-15 Thread Stephane Dumon
Hi, ok, just a few words to tell you what i am trying to do. have a 3D scene, to this point nothing special. On this 3D scene I draw (like we can do in Paint) a rectangle. I add a camera which has as child node this Geode. My greatest wishes, for now, is to make an ease motion from my viewer

[osg-users] Texture2D problem

2010-06-21 Thread Stephane Dumon
Hi, I'm working on virtual camera distortion using the method describes in Model View Geometry and osgdistortion example. My problem is that I have some bad edges as you can see in the following screenshot. [Image: http://img686.imageshack.us/img686/305/testpp.jpg ]

[osg-users] [osgPlugins] FBX Plugin

2010-04-08 Thread Stephane Dumon
Hi, i am developing a soft with some animated characters. To animate these one, i created them on Maya and export it in .FBX format to keep movement notions. Then I import these models into a viewer and i got some problem - no movement at all. Is it normal? Is anybody else has the same problem?

Re: [osg-users] [osgPlugins] FBX Plugin

2010-04-08 Thread Stephane Dumon
I am using an osgViewer to see all the scene elements and the animated characters. Could the osgAnimationViewer can render statics elements and animated ones? ... Thank you! Cheers, Stephane -- Read this topic online here: