Does anyone have a projInfo.txt file for a UTM database?
I'm doing some coordinate conversion in OSG and want to make sure I've
got the most common cases covered.
-thanks
Steve Gifford
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eed some
tweaking before they're quite ready for prime-time (visually
speaking). An offline utility might be a better idea. Course you
could still make use of the OSG scenegraph to help build it all up.
-Steve Gifford
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I was doing something different with the triangulator, but noticed
similar problems. I ended up using GTS. If you're doing anything
more than a handful of points, it's isn't really built for that.
-Steve Gifford
On Fri, Apr 17, 2009 at 8:18 AM, Martin Beckett wrote:
> I a
The day I knew they were doomed was right before the rollout of their
first PC workstation. It had some interesting functionality, but it
was a pretty crash piece of crap. And the performance was dismal,
except for one clever bit.
But that's not why I knew they were doomed. It was, I think, a w
But due to licensing restrictions I
haven't really looked at all the packages you mention.
GTS worked with just GNU lib, which wasn't too horrendous to compile.
-Steve Gifford
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One problem is that it's very old school objected oriented C, which
may not mesh well with OSG. Or my brain for that matter. Ow.
-Steve Gifford
> For closed surfaces this Poisson equation + octree approach works very well -
> http://www.cs.jhu.edu/~misha/Code/
> (click o
I saw this thread when searching for some info on the Delaunay triangulator.
I'm actually using it for something right now. It's working (in 2.8.0 anyway).
-Steve Gifford
On Sun, Feb 1, 2009 at 3:57 PM, Art Tevs wrote:
> Hi Rajesh,
>
> it is not even guaranteed that t
ndent contractor and I'd enjoy contributing back a
bit to OSG. Not enough to do it for free (I have my own projects),
but if there's something out there that would help OSG in general and
you need it done, I'd be interested.
-Steve Gifford
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