gather that it’s a known issue.
Is this infact a known issue? Is there any work being done to resolve the
issue? If nobody is working on it, or already have a fix, I’d appreciate any
thoughts on the issue and how it could be resolved.
Best regards,
Sverre Aleksandersen
Hi,
Shouldn't line 643 and 317 in osgTerrain/GeometryPool.cpp be
GL_LINES_ADJACENCY_EXT instead of GL_LINES_ADJACENCT?
That's how it's defined in GLDefines.
Regards,
Sverre A:
On Sun, Jan 25, 2015 at 12:45 PM, Alexey Pavlov alex...@gmail.com wrote:
2015-01-23 20:21 GMT+03:00 Mattias Helsing
. In the spec there is also use of the
glMemoryBarrier that the OSG doesn't yet wrap so one might be need to look
at adding this to GL2Extensions.
Robert.
Robert.
On 17 November 2014 16:30, Sverre Aleksandersen
sverre.aleksander...@gmail.com wrote:
Hi,
I'm wondering whether shader storage
haha thanks I've already walked 30 minutes today :)
Thanks for the tip - will post here when and if I get something working
On Tue, Nov 18, 2014 at 2:51 PM, Robert Osfield robert.osfi...@gmail.com
wrote:
Hi Sverre,
On 18 November 2014 12:37, Sverre Aleksandersen
sverre.aleksander
Hi,
I'm wondering whether shader storage buffer objects are available in OSG.
So far I've only looked at OSG 3.2.1. As far as I can tell this buffer object
is not available in this version, please correct me if I'm wrong.
Is there any plans in implementing it? If not, I might be interested in
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