[osg-users] StatsHandler rendering issue

2015-04-13 Thread Sverre Aleksandersen
gather that it’s a known issue. Is this infact a known issue? Is there any work being done to resolve the issue? If nobody is working on it, or already have a fix, I’d appreciate any thoughts on the issue and how it could be resolved. Best regards, Sverre Aleksandersen

Re: [osg-users] [Build error] GL_SEPARATE_ATTRIBS not declared

2015-01-27 Thread Sverre Aleksandersen
Hi, Shouldn't line 643 and 317 in osgTerrain/GeometryPool.cpp be GL_LINES_ADJACENCY_EXT instead of GL_LINES_ADJACENCT? That's how it's defined in GLDefines. Regards, Sverre A: On Sun, Jan 25, 2015 at 12:45 PM, Alexey Pavlov alex...@gmail.com wrote: 2015-01-23 20:21 GMT+03:00 Mattias Helsing

Re: [osg-users] Shader storage buffer object

2014-11-18 Thread Sverre Aleksandersen
. In the spec there is also use of the glMemoryBarrier that the OSG doesn't yet wrap so one might be need to look at adding this to GL2Extensions. Robert. Robert. On 17 November 2014 16:30, Sverre Aleksandersen sverre.aleksander...@gmail.com wrote: Hi, I'm wondering whether shader storage

Re: [osg-users] Shader storage buffer object

2014-11-18 Thread Sverre Aleksandersen
haha thanks I've already walked 30 minutes today :) Thanks for the tip - will post here when and if I get something working On Tue, Nov 18, 2014 at 2:51 PM, Robert Osfield robert.osfi...@gmail.com wrote: Hi Sverre, On 18 November 2014 12:37, Sverre Aleksandersen sverre.aleksander

[osg-users] Shader storage buffer object

2014-11-17 Thread Sverre Aleksandersen
Hi, I'm wondering whether shader storage buffer objects are available in OSG. So far I've only looked at OSG 3.2.1. As far as I can tell this buffer object is not available in this version, please correct me if I'm wrong. Is there any plans in implementing it? If not, I might be interested in