Hi,

Shouldn't line 643 and 317 in osgTerrain/GeometryPool.cpp be
"GL_LINES_ADJACENCY_EXT" instead of "GL_LINES_ADJACENCT"?
That's how it's defined in GLDefines.

Regards,
Sverre A:

On Sun, Jan 25, 2015 at 12:45 PM, Alexey Pavlov <alex...@gmail.com> wrote:

>
>
> 2015-01-23 20:21 GMT+03:00 Mattias Helsing <helsin...@gmail.com>:
>
>> Hi,
>> I have been seeing these errors for a while when building OSG using an
>> old android NDK. I don't use it but just tried to build OSG using a
>> new Toolchain file provided a few months ago. I discarded it thinking
>> it was due to me using an old NDK, but if anyone is interested i post
>> nightly builds once in a while to:
>> http://cdash.openscenegraph.org
>>
>> Matters maybe you know Ray Donnelly he works on Android NDK some time
> ago. We work with him on MSYS2 project now.
>
> I'm fix building OSG using next patch for including extra GL header:
>
> --- OpenSceneGraph/CMakeLists.txt.orig 2015-01-25 14:09:28.105400000 +0300
> +++ OpenSceneGraph/CMakeLists.txt 2015-01-25 14:09:37.496600000 +0300
> @@ -508,7 +508,7 @@
>          SET(OPENGL_HEADER2 "" CACHE STRING "#include<> line for
> additional OpenGL Headers if required")
>      ELSE()
>          SET(OPENGL_HEADER1 "#include <GL/gl.h>" CACHE STRING "#include<>
> line for OpenGL Header")
> -        SET(OPENGL_HEADER2 "" CACHE STRING "#include<> line for
> additional OpenGL Headers if required")
> +        SET(OPENGL_HEADER2 "#include <GL/glext.h>" CACHE STRING
> "#include<> line for additional OpenGL Headers if required")
>      ENDIF()
>  ENDIF()
>
>
>
> Regards,
> Alexey.
>
>
>
>
>
>> cheers
>> Mattias
>>
>> On Fri, Jan 23, 2015 at 9:25 AM, Alexpux <alex...@gmail.com> wrote:
>> >
>> > 23 янв. 2015 г., в 10:59, Robert Osfield <robert.osfi...@gmail.com>
>> > написал(а):
>> >
>> > Hi Alexey,
>> >
>> > On 22 January 2015 at 21:02, Alexey Pavlov <alex...@gmail.com> wrote:
>> >>
>> >> All defines are present in glext.h for mingw-w64. Wonder why  they not
>> >> defined. See:
>> >>
>> >>
>> >>
>> https://github.com/Alexpux/mingw-w64/blob/master/mingw-w64-headers/include/GL/glext.h
>> >>
>> >
>> >
>> > Perhaps CMake is using the Windows gl.h rather than the mingw one.
>> Have a
>> > look to see what CMake has selected for the path to the OpenGL headers
>> - the
>> > variable is OPENGL_INCLUDE_DIR:PATH.
>> >
>> > Here:
>> >
>> https://github.com/Alexpux/mingw-w64/tree/master/mingw-w64-headers/include/GL
>> > You can see that «gl.h» is also present. So maybe need include not only
>> this
>> > header?
>> >
>> > Alexey.
>> >
>> > Robert.
>> > _______________________________________________
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>> > osg-users@lists.openscenegraph.org
>> >
>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>> >
>> >
>> >
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>> >
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>> >
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>
>
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