If I have the following ...
// ..create traits ...
osg::GraphicsContext* gc = osg::GraphicsContext::createGraphicsContext(traits);
gc->realize();
gc->makeCurrent();
GLenum err = glewInit();
if (err != GL_OK)
// error msg.
else
// ok
... then all is well. But if I do ...
osgViewer
, Wills Alan <[EMAIL PROTECTED]> wrote:
> Thanks for the reply. To answer your question, glew is being used by a
> 3rd-party library which I can't modify and which I'm integrating with my OSG
> stuff so I have to accommmodate it.
Does GLEW support multiple graphics con
ou want to init glew then do it in a realize operation - see
osgshaderterrain for an example of this.
I have to ask way are you trying to use glew? The OSG manages
extensions checking all itself and in a way that is thread safe and
robust w.r.t multiple graphics contexts.
Robert.
On 10/18/07, Wil
Apologies if this is a bit vague, but there may be a simple answer.
I am running a class which uses a CompositeViewer and a setup with 2 monitors.
If I run my scene with one window on one screen (either 0 or 1, it doesn't
matter which) it works fine.
However, if I add a second view (so there i
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