Hi Nick,
Thanks for your reply.
Unfortunately, with the LightSpacePerspectiveShadowMapDB, it is even worse. I
have set the TraversalMask and the only combinaison that works is:
terrain-setNodeMask(ReceivesShadowTraversalMask);
truck-setNodeMask(CastsShadowTraversalMask);
When I do:
Hi there,
Have you gone thru such terrible shadow problems using the
basic osgShadow sample (v-3.1.5) and adding just two nodes
to the shadowscene: terrain (ive format) and truck (osg)
https://www.youtube.com/watch?v=NBoUaNzYfn0
...
Thank you!
Cheers,
Yann
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I fixed the artifact problem by increasing the texture size of the ShadowMap:
sm-setTextureSize(osg::Vec2s(8192,8192));
Now, I have to twicke the softShadowMap which is so soft that I cannot even see
the shadows ! If you guys have some hints...
Thank you!
Cheers,
Yann
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Hi,
I have tried to use osgShadow on a terrain database to make it more reallistic
but could not get what I want.
I started with the osgShadow sample (v3.1.5) and noticed on the island demo
(-4) that the shadows where jittering when the light was moving.
Then, I replaced the island with an
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