Hi Shayne,
S2LR wrote:
> A couple of questions so that I have a clear understanding...
>
> 1) Why would you want to have the lower LODs available for doing collision
> tests? You always want the highest LOD for doing intersection tests with the
> terrain.
I am trying to compute two functi
Hi Shayne,
Thank you for additional information. I am developing non-viewer base
application. I am just reading terrain file and then I am doing two
computation. These are checking collision detection and intersection to learn
terrain elevation. I have problem on collision testing on terrain fo
Hi Shayne,
Now, my code runs faster. But I have another problem :(. I am calling terrain
elevation computation in my simulation loop and Osg loop will not used in my
application. I understand that Osg does not read whole terrain tiles/pages when
I call osgDB::readNodeFile, And the the results i
Thanks for your help,
It is working but performance is too bad. Terrain elevation completed in 20 ms.
I will use this calculation five or six times in every simulation loop. Do you
have any suggestions?
Regards.
--
Read this topic online here:
http://forum.openscenegraph.org/v
Thank you for your answers.
Yes, I am using geocentric database. My input values are only latitude and
longitude. I don't have altitude information. So result of the
computeHeightAboveTerrain function conversion is not enough for
computeHeightAboveTerrain. I need to find terrain elevation only
Hi everyone,
I am trying to calculate height value of the terrain on a given latitude and
longitude. I am using a ive formatted terrain model that was converted using
osgDem from Dted level-1 data. I searched a solution on whole osg forum and web
but i could not find good one. Also I looked Hei
Hi Robert,
I found the problem yesterday. You are right, the problem is regarding to
floating point usage.
I am computing camera position using center of the object's BoundingSphere.
When I start debug whole code, I figure out that the BoundingSphere type is
floating point and "OSG_USE_FLOAT_
Hi Shayne,
Thanks for your help.
Your's transformation code block is the same as mine's. I really do not know
why object's translation is not smooth.
Also I could not use second code block because of terrain-object correlation
problem. But I hope that I will translate object smoothly using l
Hi Glenn ,
I have been already doing what you're saying. Here is the transformation code
block;
Code:
osg::Vec3 rotation(currentRotation.Heading, currentRotation.Pitch,
currentRotation.Roll);
osg::Matrix hprRotationMat;
Util::HprToMatrix(hprRotationMat, rotation);
//Ellipsoid model of the roo
:) I think you misunderstood me. I have been searching all forum.
The terrain (is not whole earth) database was created correctly using osgdem
with Terrain and geocentric parameters. Also camera position is computed
correctly and I can easily track may object using orbit manipulator. But, If I
Hi Robert, thanks for your help.
> It's very hard to know what you mean and thus what to recommend.
>
> What do you mean the "transformation is not smooth because of height
> value of coordinates?"
>
> Could it be that you have float precision problems? The OSG by
> default uses double for all
Thank you Robert.
My earlier messages sent at different times in the last weeks and I solved most
of them at time period. Also, moderator has just approved all my messages :).
In the current situation, I am facing coordinate system problem. I am using
geocentric terrain and geocentric coordinat
Hi everyone,
I am working on simple flight simulator on flat terrain. I successfully build
my terrain using osgdem and I can display using osgviewer. My problem is how to
show terrain correctly as Delta3d did.
Delta3d can zoom on terrain when I change camera position and also it can
handle w
Hi everyone,
I just started using Openscenegraph. I have some questions regarding coordinate
systems. I am trying to develop simple debriefing application. I am using
geographic (lat, long and alt ) coordinates and rotations information that were
recorded on vehicle to transform objects in 3D s
Hi everyone,
I just begun to develop similar flight simulation record player with
openscenegraph. I have some questions regarding to terrain, object and camera
positioning.
I build flat terrain with osgdem from dted and geotiff texture data as "*.ive"
file. I checked result with simple demo ap
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