[osg-users] strange behavior on stereo rendering

2008-10-27 Thread adorn
Hello, I'm trying to get working stereo for a three sided CAVE. I use a stereo matrices callback which overrides the stereo matrix calculations in the osgUtil::SceneView class. But i only can see the output for the right buffer, the left buffer will never used. I printed out with glGetIntegrv(

[osg-users] Problem with DrawPixels

2007-10-15 Thread adorn
Hi, I have a smal problem using DrawPixels. I wrote a smal client server application. The client uses Image->readPixel to get the pixel data from the memory. Than the client sends this pixel data to the server. The server receives the pixel data and has to display it like OpenGL glDrawPixel. If

[osg-users] stereo settings

2008-01-30 Thread adorn
Hi Guys, I'm currently use OSG 1.2 for my Applications. I know OSG viewer support QUAD_BUFFER stereo. If I say osgviewer --stereo QUAD_BUFFER it works fine. But i need to save both pictures separately, for subsequent image processing. Is there a way to set buffers separately, like OpenGL. For