Hello,
I'm trying to get working stereo for a three sided CAVE. I use a stereo
matrices callback which overrides the stereo matrix calculations in the
osgUtil::SceneView class. But i only can see the output for the right buffer,
the left buffer will never used. I printed out with
glGetIntegrv(
Hi,
I have a smal problem using DrawPixels. I wrote a smal client server
application. The client uses Image->readPixel to get the pixel data from the
memory. Than the client sends this pixel data to the server. The server
receives the pixel data and has to display it like OpenGL glDrawPixel. If
Hi Guys,
I'm currently use OSG 1.2 for my Applications. I know OSG viewer support
QUAD_BUFFER stereo. If I say osgviewer --stereo QUAD_BUFFER it works fine.
But i need to save both pictures separately, for subsequent image processing.
Is there a way to set buffers separately, like OpenGL.
For
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