Hi,
I use OSG 3.0.1 on a Windows 7 Professional x64 SP1 platform with Visual Studio
2010 Premium SP1. I compiled the OSG binaries from source. (The following
problem could be reproduced at least with Windows 7 Ultimate x86 SP1, Visual
Studio 2010 Premium SP1).
My goal is to use the osgFX node
Hi Ulrich,
>
>you mentioned that you're debugging an other problem. Is it possible that
>you're mixing
>debug and release binaries? E.g. debug build of your project with OSG release
>libraries?
Thanks for your fast reply! In fact, I did not debug *another* problem, but the
described heap damage
Hi there,
Some weeks ago, I posted my original problem, when deriving my own
Effect/Technique class. I'm happy to add that both the heap damage error and
the memory leak are solved, now. (In fact, there were some similar errors and I
couldn't ignore or workaround them any more.)
It was not the
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