[osg-users] Deriving my own Effect/Technique class - heap damage error

2011-09-19 Thread matthias-schuetze
Hi, I use OSG 3.0.1 on a Windows 7 Professional x64 SP1 platform with Visual Studio 2010 Premium SP1. I compiled the OSG binaries from source. (The following problem could be reproduced at least with Windows 7 Ultimate x86 SP1, Visual Studio 2010 Premium SP1). My goal is to use the osgFX node

Re: [osg-users] Deriving my own Effect/Technique class - heap damage error

2011-09-20 Thread matthias-schuetze
Hi Ulrich, > >you mentioned that you're debugging an other problem. Is it possible that >you're mixing >debug and release binaries? E.g. debug build of your project with OSG release >libraries? Thanks for your fast reply! In fact, I did not debug *another* problem, but the described heap damage

Re: [osg-users] [SOLVED] Deriving my own Effect/Technique class - heap damage error

2011-10-24 Thread matthias-schuetze
Hi there, Some weeks ago, I posted my original problem, when deriving my own Effect/Technique class. I'm happy to add that both the heap damage error and the memory leak are solved, now. (In fact, there were some similar errors and I couldn't ignore or workaround them any more.) It was not the