Hi Robert, hi all,
I'm moving our software to the current meta implementation. And clearly, adding
new types handled by ValueObject is difficult: I may try adding
META_ValueObject(SomeType, SomeTypeName), I won't be able to compile as
Set/GetValueVisitor classes don't handle the new type. I
Hi Robert, hi all,
Uploading VC9sp1 binaries for 2.8.2 (release debug - ETA: 3 minutes)... I'll
try to do the same with VC8sp1 tonight or tomorrow.
Please tell if anything went wrong.
Cheers,
PS: I'll certainly become active again on the mailing list from now :)
Sukender
PVLE - Lightweight
Ok. So adapting a triangulated regular terrain should be quite easy, I guess?
Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/
- Mail d'origine -
De: Chris 'Xenon' Hanson xe...@alphapixel.com
À: OpenSceneGraph Users osg-users@lists.openscenegraph.org
Hi all,
I saw (once upon a time...) a library/toolkit/nodekit/whatever that's able to
nicely adapt/modify a terrain mesh so that a given 3D object (say a building)
is on the floor instead of floating over it. You know, when you got a
heightfiled that does not match the building altitude...
I
Yeep! I just love you!!! ;)
Thanks for the lightning fast answer.
Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/
- Mail d'origine -
De: Alberto Luaces alua...@udc.es
À: OpenSceneGraph Users osg-users@lists.openscenegraph.org
Envoyé: Tue, 28 Jul
Ah yes? What do you mean exactly by modern heightfields and best-practice?
What if I operate outside VPB?
Thanks
Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/
- Mail d'origine -
De: Chris 'Xenon' Hanson xe...@alphapixel.com
À: OpenSceneGraph Users
Hi Robert,
Yes, they were uploaded to ftp://openscenegraph.org
Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/
- Mail d'origine -
De: Robert Osfield robert.osfi...@gmail.com
À: OpenSceneGraph Users osg-users@lists.openscenegraph.org
Envoyé: Mon, 25
Hi John,
Thanks for remembering me this!
I nominated OSG for best project and best for developpers.
Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/
- Mail d'origine -
De: John Vidar Larring larr...@weatherone.tv
À: OpenSceneGraph Users
Hi Robert, hi all
I uploaded binaries packages for 2.8.1: Win32 VC8 and Linux (Ubuntu 9.04) GCC
32 bits.
I'm *not* a linux maintainer, but as I compiled it and as it seems the binaries
are not ready yet... :)
Please tell if everything is okay.
Sukender
PVLE - Lightweight cross-platform game
Hi Robert,
Unspecified package contain only a few dirs and one file. It seems to be an
useless crap from CMake.
Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/
- Mail d'origine -
De: Robert Osfield robert.osfi...@gmail.com
À: OpenSceneGraph Users
Very nice :)
However, the blog says ...will be a place for OpenSceneGraph
developers/contributors to post news. But who have write access?
Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/
- Mail d'origine -
De: Can T. Oguz cto...@gmail.com
À:
Hi Robert,
I suggest a change to the download page (
http://www.openscenegraph.org/projects/osg/wiki/Downloads ): Replace
For end-users we recommend downloading a binaries for your platform, and
sample datasets. For software-developers we recommend downloading the source
code for the latest
Thanks. I won't upload them next time.
Does anyone know why they're generated?
Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/
- Mail d'origine -
De: Robert Osfield robert.osfi...@gmail.com
À: OpenSceneGraph Users osg-users@lists.openscenegraph.org
Great. Unfortunately I don't have write access to this page. Do you?
Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/
- Mail d'origine -
De: Jean-Sébastien Guay jean-sebastien.g...@cm-labs.com
À: OpenSceneGraph Users osg-users@lists.openscenegraph.org
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