Re: [osg-users] [osgPlugins] Error compiling fbx plugin

2011-05-04 Thread tim paige
Hi, I too have had these same kinds of problems with the FBX SDK... I got the sdk from Autodesk and found those same kinds of complaints... like this function is not a member of so and so... and yes... they do indeed play games with the members of certaiin classes (they can't make up their

Re: [osg-users] [osgPlugins] Error compiling fbx plugin

2011-05-04 Thread tim paige
Hi, Just as a follow on after reading Andrea's last post... I am not using the static libraries, so I'm not sure that requires is all that relevant... (if that helps other things). Cheers, tim -- Read this topic online here:

Re: [osg-users] Cmake INCLUDE_DIRECTORIES issues

2011-05-04 Thread tim paige
Hi, Just for completeness of subject matter... After giving up on forcing CMake to help generate the appropriate includes for my VS10 project files with osg 2.9.11... I used some of the following to complete the ones it did generate... Preprocessor- for annoying mismatches of levels

Re: [osg-users] Building DICOM plugin with DCMTK

2011-04-13 Thread tim paige
Hi Chris, I am having the same frustrating problem with dicom plugin using 3.6. No matter how many times I reconfigure with CMAKE and regenerate, as well as playing with the FindOurDCMTK.cmake for the find utility... it refuses to put the additional include files in the solution files in my

Re: [osg-users] [vpb] osgdem .asc file seems to build terrain backwards?

2011-04-07 Thread tim paige
Hi, I've come to the conclusion that osgdem is the culprit for backwardizing the resulting 3d ive model for what once was my .asc file. I've tried a number of conversions to different projections and osgdem refuses to display the correct orientation of any of my non-geocentric attempts. I've

[osg-users] [vpb] How to? - gdal_translate .asc to geoTiff and osgdem to flat terrain

2011-04-06 Thread tim paige
Hi, My starting file of interest is an ASC file with the following gdalinfo Driver: AAIGrid/Arc/Info ASCII Grid Files: sd_1_3_110805.asc Size is 11880, 9720 Coordinate System is `' Origin = (-117.910,33.391) Pixel Size = (0.92592592593,-0.92592592593) Corner

Re: [osg-users] [vpb] osgdem .asc file seems to build terrain backwards?

2011-04-04 Thread tim paige
Hi, I have updated my gdal to openev with fwtoolkit, and redid the exercise of transforming the elevation data. Using OpenEV and doing the translation and a viewing in the tif format, I can see what I expect for my coastline. However, when I generate the terrain with osgdem using my new found

Re: [osg-users] [vpb] osgdem .asc file seems to build terrain backwards?

2011-04-03 Thread tim paige
Hi, Well... I've confirmed that if I flip the picture of my model 180 degrees horizontally... It is correct... Now... How still do I avoid getting that way in the first place? And/or... how can I correct this? I have done ... gdal_translate xx.asc xx.tif gdal_addo -r average xx.tif 2 4 8 16

Re: [osg-users] [osgOcean] Culling and intersects with ocean and model...

2011-03-23 Thread tim paige
J-S, KC, Jason Trez Cool... Thank you! An impressive start. I now have a kick in the butt to study up and now also have some nice links with what appears to be great information. Looks like a lot to absorb. I hope to first find a base technique to try for my baby-step and see where it takes

Re: [osg-users] NodeTrackerManipulator and PositionAttitudeTransform

2011-03-22 Thread tim paige
Hi, It got rather lonely out here, but during my quiet time I have found that perhaps one shouldn't use autocomputehomeposition. It seemed to take me to the edge of my universe, and I finally found myself by racing forward forever until my object appeared in the view. In experimenting with

Re: [osg-users] [osgOcean] PositionAttitudeTransform and NodeTrackerManipulator seem confused (I helped)

2011-03-22 Thread tim paige
Hi, I have found my object finally by turning off by NOT relying on setAutoComputeHomePosition, and these other set creatures. Code: osgGA::NodeTrackerManipulator* nt = new osgGA::NodeTrackerManipulator(); nt-setNode(trackedNode); nt-setTrackNode(trackedNode);

[osg-users] [osgOcean] Culling and intersects with ocean and model...

2011-03-22 Thread tim paige
Hi, When boat is placed in ocean at a specific waterline... when viewing from above, that waterline is also in the boat. Although my boat is in no immediate danger of sinking... what must I learn in order to exclude the effect of the surface of the ocean from invading my space? Thank you!

Re: [osg-users] NodeTrackerManipulator and PositionAttitudeTransform

2011-03-22 Thread tim paige
Hi Tom... Thanks for taking a look and actually saying something... It is appreciated. I had found the link you were showing me and learned a few more details that I was able to use to move my little boat around and about quite effectively, although some of those basic questions remain

Re: [osg-users] [osgOcean] Culling and intersects with ocean and model...

2011-03-22 Thread tim paige
J-S, Thanks for the hints... I appreciate the comments. Up to this point I do not yet know what a shader does for a living... except that I presumed it shaded surfaces somehow. So... that will be my first step... I wouldn't have known that they were involved in cutting (culling) unwanted

[osg-users] NodeTrackerManipulator and PositionAttitudeTransform

2011-03-20 Thread tim paige
Hi, Once getting my model positioned on the surface and moving with the standard manipulators, I wanted to use a NodeTrackerManipulator to fly behind my model wherever it was going. I had limited success in that the camera seemed to be moving along with something, but could not see the model

[osg-users] [osgOcean] PositionAttitudeTransform and NodeTrackerManipulator seem confused (I helped)

2011-03-16 Thread tim paige
Hi, I am using oceanExample, and modified the boat transform to use a PositionAttitudeTransform instead of the MatrixTransform just because I wanted to learn a bit more and eventually go underwater with my model and fly around with perspective... I was successful at orienting my boat and

Re: [osg-users] [osgOcean] OceanExample - MakeTransform - Much different results with different boat model

2011-03-04 Thread tim paige
J.S, Kim... Thank you! I wasn't expecting multiple models to exhibit the same behaviour. I'll try some different types other than collada models to see how they do. I'll see about the bounding box idea... sounds useful... Thanks for the tips. I'll keep studying... there is much I would like to

Re: [osg-users] [osgOcean] White bar present in underwater scenes using unmodified osgocean 1.0.1 and osg 2.9.11

2011-03-03 Thread tim paige
Hi Kim, below is an excerpt for those that are only on the mail list... I included pictures and got a note back from the administrator that the pics were too large and would not be sent on to the mailing list. so here is a blurb without the pics... and maybe you could look at the pictures on

Re: [osg-users] [osgOcean] OceanExample - MakeTransform - Much different results with different boat model

2011-03-03 Thread tim paige
Hi, well... I finally got my boat INTO the water after findiing that the one supplied with the example was perfectly happy sitting IN the water instead of floating around in the air... I also got a shark model which exhibited the same characteristic of floating 10 feet ABOVE the water

[osg-users] [osgOcean] OceanExample - MakeTransform - Much different results with different boat model

2011-03-01 Thread tim paige
Hi, I need help understanding what may be at play here... With the testCollision option to secure a boat for myself on the ocean, I promptly used a different boat I got from a collada dae file (a wooden dory from google sketchup 3dwarehouse), and ignored the one coming with the example

[osg-users] [osgOcean] White bar present in underwater scenes using unmodified osgocean 1.0.1 and osg 2.9.11

2011-02-25 Thread tim paige
Hi, When moving underwater at long last... found that upon using the '-' key to move underwater... a white bar (which seems to accumulate from the shimmering surface when first going to the sub-surface) appears in the middle of the screen. I am using Win 7 and have compiled with MS vs 2010 and

Re: [osg-users] [build] OSGbin 2.9.9 v. 2.9.11

2011-02-23 Thread tim paige
Hi Niel, I have just experienced the same thing (I believe) as I was trying to play with osgOcean and could not get the libraries to play nicely so I downloaded the source to build the libraries myself. After building... I tried osgOcean again and found that it couldn't even find the libraries

Re: [osg-users] Help for control of Text Labels on HUD type display OFF/ON/BLINK and text

2010-04-27 Thread tim paige
Hi, Thank you, Robert... I wasn't sure about how expensive certain implementations could be and was concerned about the difference between 1 switch and a bunch of geodes each with a drawable text versus one geode with a bunch of drawables and node masking. Geodes just sound so impressive...

Re: [osg-users] Help for control of Text Labels on HUD type display OFF/ON/BLINK and text

2010-04-26 Thread tim paige
Hi, Tim Tim here again... Just letting you know what I came up with... Since I couldn't figure out how to talk to an individual drawable text node attached as one of many to a geode, and I couldn't add a switch to the geode and add a bunch of text objects to the switch, I went to what I

Re: [osg-users] Help for control of Text Labels on HUD type display OFF/ON/BLINK and text

2010-04-07 Thread tim paige
Hi, tim This is just a note from tim to yourself... Just checking on the basics you want to accomplish... You have some persistent data in the form of labels that you would like to enable or disable depending on mode/state or a certain menu configuration. You would also like to enable/disable

[osg-users] Help for control of Text Labels on HUD type display OFF/ON/BLINK and text

2010-04-02 Thread tim paige
Hi, Thank you all for being here! I have placed text around a display that corresponds to physical buttons on a bezel panel. I would like to gain control over wether or not the text displays for a particular soft label depending on a MODE of operation, HIGHLIGHT or DIM or BLINK the soft label