Re: [osg-users] snapshot with fixed size

2014-04-18 Thread xbee
Le 18/04/2014 18:53, Robert Osfield a écrit : HI Fabrice, On 18 April 2014 17:14, F Lallauret fabrice.lallau...@fr.thalesgroup.com wrote: I've used the main camera (viewer camera) as a RTT camera for the scene rendering and I display it on a quad geometry with a second HUD camera. Then, I've

Re: [osg-users] snapshot with fixed size

2014-04-16 Thread xbee
Le 16/04/2014 18:42, Peter Bako a écrit : Hello Flallaur. Try to use the osgPoster example. It can create screenshots with any size. I was recently doing a very similar thing and osgPoster helped me much. I don't know how will it act with your night vision but I would definitely give it a

Re: [osg-users] update callback with multiple node path

2011-11-19 Thread xbee
, the update callback isn't called. Why ? Regards Fabrice Le 18/11/2011 09:39, xbee a écrit : Hi all, I'm trying to make blinking a part of my scene by adding a decorator node (a group node with a shader) like this: Original graph root | _ _ | | node1 node2

[osg-users] update callback with multiple node path

2011-11-18 Thread xbee
Hi all, I'm trying to make blinking a part of my scene by adding a decorator node (a group node with a shader) like this: Original graph root | _ _ | | node1 node2 decorated graph root | _ _ _ | | | deco | node2 \

Re: [osg-users] Off-screen rendering

2008-04-28 Thread xbee
nicolas peña a écrit : This sound like if your hardware / driver does not support pbuffers, I have used similar code in the past and it worked for me. Cheers, Nicolas 2008/4/28 Tessier, Philip [EMAIL PROTECTED] mailto:[EMAIL PROTECTED]: I've the same issue if I don't create a

Re: [osg-users] Off-screen rendering

2008-04-27 Thread xbee
Tessier, Philip a écrit : My attempt to use createGraphicsContext() to create an off-screen rendering context is failing. (It's returning NULL.) I'm using Win32. What am I missing? I have added the following to my code: osg::GraphicsContext * GetOffscreenGraphicsContext( unsigned