Hi Ricky and Michael,
Yes, Hikari is Windows only as it uses COM to render Flash components
onto bitmaps and then apply them to textures, which is of course of
low efficiency. And it won't be able to support newer version of Flash
because Adobe already closes the door to Flash COM programming. :-(
Hikari is Windows only:
http://www.ogre3d.org/tikiwiki/tiki-index.php?page=Comparison+of+GUIs&structure=Libraries
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Hi all,
regarding Flash I've seen that somebody successfully integrated OSG to
Hikari,
a library originally written to integrate Flash into Ogre.
Here are related forum topics:
1. http://agelessanime.com/hikari/forum/topic.php?id=72
2. http://agelessanime.com/hikari/forum/topic.php?id=97
Hikari m
Oh, you mean GameSWF. Yes it is in my TODO list. But in fact GameSWF
doesn't handle AS3 so it may not be enough for Flash UI needs. I was
interested in Vektrix before, which provides a better framework for
Flash and AS3 (using Tamarin), but it seems inactivated now.
Thanks for the notification,
W
I've just recalled that there also exist gameswf project which allows
for Flash UI inside games.
http://tulrich.com/textweb.pl?path=geekstuff/gameswf.txt
Would be nice to see this one integrated. Would make a lot of hype
with some easy flash demos :P
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I thought it's bound to dtEntity, that's why I was requesting. If it
can be used for any OSG project, then great!
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Hi all,
osgLibRocket IS independent of dtEntity.
Please check out http://dtentity.googlecode.com/svn/trunk/source/osgLibRocket/
It should build as it is, although I don't test that automatically, so maybe
some manual work is needed.
Comments and patches are always welcome!
Cheers,
Martin
>
> As the libRocket integration is already implemented in the dtEntity
> project (code.google.com/p/dtentity), I'd love to make use of the
> existing one and avoid re-inviting wheels unless I myself just have
> different demands of the same library. So that's why I exclude libRocket
> from my TODO
Thanks Frank. I'm downloading the new SDKs now, and will have a look at
them as soon as possible.
Wang Rui
2012/8/24 Frank Kane
> Happy to see our stuff on the list! When you get to it, please be sure to
> grab the new 1.5 release of the Triton Ocean SDK and 2.5 of the
> SilverLining Sky, Clou
Thanks Michael,
As the libRocket integration is already implemented in the dtEntity project
(code.google.com/p/dtentity), I'd love to make use of the existing one and
avoid re-inviting wheels unless I myself just have different demands of the
same library. So that's why I exclude libRocket from my
Happy to see our stuff on the list! When you get to it, please be sure to grab
the new 1.5 release of the Triton Ocean SDK and 2.5 of the SilverLining Sky,
Cloud, and Weather SDK that came out this week. I overhauled the OSG
integration samples on both to take advantage of separate update / cull
Good work!
I'm not sure if I voted for libRocket, so here it is.
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Hi all,
I wish someone here still remember the osgRecipes project I've created and
announced here some months ago. It included 9 different examples at that
time, introducing how to integrate OSG with other 3rdparty libraries and
APIs like Awesomium, Micorsoft Kinect, TUIO, AssImp, etc. Now I'm gla
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