Screenshots looks very nice!
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Hi
The repository is now updated with Aduns suggestions and some other fixes to
support the GCC/Linux environment. My test environment is Ubuntu 12.04 (using
GCC 4.6.2) but it’s a virtual machine (Virtual Box) so I’don’t get all OpenGL
capabilities needed for the samples run as intended
I managed to compile it under Linux gcc 4.8.2 on ubuntu 14.04
For portability I suggest using std::runtime_error than std::exception.
Also please use #include osg/Vec3 than #include osg/vec3
I slightly change CmakeLists.txt. and all compiles fine.
Best regards,
Roman
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Hi Guys,
kingarthur10:
by looking at the cmake-log I assume that your platform is Linux, unfortunately
the library is only tested under Windows (compiled with MSVC2010) but it’s on
the roadmap to fix the cmake-files to support Linux builds as well. If you
know some cmake I would point you to
Hello Johan,
When trying to configure trunk with CMake-gui, I get the following errors:
The C compiler identification is GNU 4.9.1
The CXX compiler identification is GNU 4.9.1
Check for working C compiler: /usr/bin/cc
Check for working C compiler: /usr/bin/cc -- works
Detecting C compiler ABI
Hello dear OSG-community,
osgVegetation is my ongoing attempt to create an open source library for
vegetation generation.
Focus in the current version is offline generation but the library can also be
application-integrated and used for runtime generation (at application
startup). Note
It would be nice to see some screenshots. Both here and at github.
2015-01-22 6:13 GMT+07:00 Arthur Bogard arthur.bog...@gmail.com:
Hello Johan,
When trying to configure trunk with CMake-gui, I get the following errors:
The C compiler identification is GNU 4.9.1
The CXX compiler
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