Hi Brend,
Actually is a different philosophy. In GLES1 the fixed pipeline is used
while in GLES2 a programmable pipeline must be used. There exist some work
in progress in OSG to generate the shaders automaticly in order to emulate
the fixed pipeline, but AFAIK it is not completed yet. So if you g
thanks for the quick response!
it's actually GLES2. so that's why it doesn't work. are there any downsides to
using GLES1 instead of GLES2?
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=47588#47588
Hi Bernd,
2012/5/7 Bernd Kampl
> Hi,
>
> First of all: thank you very much whoever ported OSG to Android. You
> probably didn't get enough credit for it.
>
> But on to my real problem: I've been working with the osgAndroidExample
> osgViewer for a while now (building onto the foundations that
Hi,
First of all: thank you very much whoever ported OSG to Android. You probably
didn't get enough credit for it.
But on to my real problem: I've been working with the osgAndroidExample
osgViewer for a while now (building onto the foundations that are given) and
i'm starting to think that the
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