Hi one more time,
2013/1/30 Koduri Lakshmi
> Hi,
>
> I downloaded latest ffmpeg submission, replaced all files in
> /src/plugins/ffmpeg folder and compiled. I am getting the following error.
>
>
> Code:
> /home/ttpl/Android/OSG/ffmpeg_Plugin/OpenSceneGraph-3.0.1/src/osgPlugins/ffmpeg/FFmpegHea
Hi,
I downloaded latest ffmpeg submission, replaced all files in
/src/plugins/ffmpeg folder and compiled. I am getting the following error.
Code:
/home/ttpl/Android/OSG/ffmpeg_Plugin/OpenSceneGraph-3.0.1/src/osgPlugins/ffmpeg/FFmpegHeaders.hpp:11:32:
fatal error: libavcodec/avcodec.h: No such
Hi Koduri,
There is no secrets behind osg-submissions, download the new files and
substitute the old ones. Then recompile and that's it.
Cheers.
2013/1/30 Koduri Lakshmi
> Hi Jordi Torres,
>
> Thank you very much for the great help.
>
> I changed CMakeList.txt file and started compiling.
>
> N
Hi Jordi Torres,
Thank you very much for the great help.
I changed CMakeList.txt file and started compiling.
Now i am getting the following error.
Code:
In file included from
/home/ttpl/Android/OSG/ffmpeg_Plugin/OpenSceneGraph-3.0.1/src/osgPlugins/ffmpeg/FFmpegHeaders.hpp:12:0,
Hi Koduri,
I believe you are simply not compiling the plugin. You should modify
CMakeModules/OsgAndroidMacroUtils.cmake and add the ffmeg plugin to the
ANDROID_3RD_PARTY macro, or you can also do this ugly hack: go to the root
CmakeLists.txt and add FIND_PACKAGE(FFmpeg) after the line 492 after t
Hi Jordi Torres,
Thank you very much your kind help. I too trying to identify the problem.
...
Thank you!
Cheers,
Koduri
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=52257#52257
___
osg-users m
Hi,
I don't recall exactly what version of ffmpeg I used or what changes I did
to run ffmpeg for android (it was three months ago). I will try to answer
with more accuracy when I arrive to my desktop computer.
Cheers.
2013/1/29 Koduri Lakshmi
> Hi Jordi Torres,
>
> Thank you very much for the
Hi Jordi Torres,
Thank you very much for the quick help.
I compiled FFMPEG(version 0.8 (love) for OSG compatible ) for android. I
generated static files (like libavcodec.a etc).
I gave all these include and lib fies paths in cmake command line command. Here
it is
Code:
cmake .. -DOSG_BUILD_
Hi koduri,
A silly question... Did you compile ffmpeg for android first? Without osg?
You need the ffmpeg library compiled for android in order to use it later
to compile against osg.
Cheers.
El martes, 29 de enero de 2013, Koduri Lakshmi escribió:
> Hi,
>
> When I try to compile OSG for Androi
Hi,
When I try to compile OSG for Android with FFMPEG plug-in I am getting
following cmake warnings.
CMake Warning:
Manually-specified variables were not used by the project:
FFMPEG_LIBAVCODEC_INCLUDE_DIR
FFMPEG_LIBAVCODEC_LIBRARIES
FFMPEG_LIBAVDEVICE_INCLUDE_DIRS
FFMPEG_LIBAVDEV
Hi samfan,
I tried it again with the updated SDKs and NDKs, using SDK r20 and NDK r8b.
What I think is that it's a change in the NDK that brings on this error. I got
it to build (and work without linker errors) by modifying the file
jni/osgNativeLib.cpp by changing 3 lines:
line 78: const char
hi!
yes, i have managed to build the examples that come with it, and other people
managed to do so too. you shouldn't need to change anything in the example
source code, in fact if you follow my tutorial to the dot then you should be
able to have it working in 1/2 to 1h.
i'm sorry to say that i
Greetings.
Has anyone actually managed to build the ExampleGLES1 sample for Android? If
so, what magic incantations did you invoke to achieve that goal?
Following this tutorial, I have managed to get osgSceneGraph itself to build,
but when I get the the point of attempting to build the sample a
The emulator, at least in Ubuntu, isn't reliable enough to execute OpenGL
ES code. OSG doesn't work in emulated devices. I've not checked in windows.
2012/5/4 Akilan Thangamani
> compiled osg3.0.1 for android for GLES1. I seleceted avd of Android2.2
> with API level of 8. There is no problem in
Hi
I compiled osg3.0.1 for android for GLES1. I seleceted avd of Android2.2 with
API level of 8. There is no problem in starting the emulator.fine.
I also compiled osgAndroidExampleGLES1 without any issue on eclipse. Running
the application throws the following error,
05-04 05:38:01.375: D/libE
Hi Seylox,
Thank you very much for nice tutorial. I am new to OSG and Android
development. I followed you tutorial and did successfully. But I got some
problems while building. Here I listed my problems with solutions. It may
useful for some one.
Error - 1) While bulding I got the error
"e
Jorge Izquierdo Ciges wrote:
> I don't recommend to install them to the default directories, you'll rewrite
> any OSG installation that you already had. It's better to use the
> -DCMAKE_INSTALL_PREFIX to set a installation directorie of your own that
> doesn't overwrite your system default OSG
I don't recommend to install them to the default directories, you'll
rewrite any OSG installation that you already had. It's better to use the
-DCMAKE_INSTALL_PREFIX to set a installation directorie of your own that
doesn't overwrite your system default OSG.
2012/3/16 Bernd Kampl
>
> make
> ...
I decided to write a very easy step-for-step tutorial on how to build OSG for
Android. I'm going to share it here. Corrections are of course welcome.
This Tutorial is to show how to compile OpenSceneGraph for Android and how to
build the Example Application osgViewer on Ubuntu 11.10. It is meant
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