Philip Lowman wrote:
On Tue, Mar 31, 2009 at 5:07 PM, Lucasw () wrote:
From your build tree type make edit_cache, this is the same as running
ccmake /path/to/source/tree.
Check the contents of the OPENGL_gl_LIBRARY and OPENGL_glu_LIBRARY
variables. They should be
lucasw wrote:
Philip Lowman wrote:
On Tue, Mar 31, 2009 at 5:07 PM, Lucasw () wrote:
From your build tree type make edit_cache, this is the same as
running ccmake /path/to/source/tree.
Check the contents of the OPENGL_gl_LIBRARY and OPENGL_glu_LIBRARY
Philip Lowman wrote:
On Sat, Mar 28, 2009 at 11:24 AM, Lucasw () wrote:
This is compiling OSG 2.8.0 and examples with the cmake generated files
under cygwin, using standard gnu tools. I think there's a master file
somewhere with LIBS or LDFLAGS or equivalent that gets passed to all
On Tue, Mar 31, 2009 at 5:07 PM, Lucasw wsa...@gmail.com wrote:
From your build tree type make edit_cache, this is the same as running
ccmake /path/to/source/tree.
Check the contents of the OPENGL_gl_LIBRARY and OPENGL_glu_LIBRARY
variables. They should be pointed to the libraries you
robertosfield wrote:
Hi Lucas,
On Fri, Mar 27, 2009 at 11:38 PM, Lucasw () wrote:
I need to put a -lGL and -lGLU in every linker command, what file do I
edit in order to do this automatically?
There is a whole load of unkowns embedded in this email - so guessing what
they
On Sat, Mar 28, 2009 at 11:24 AM, Lucasw wsa...@gmail.com wrote:
This is compiling OSG 2.8.0 and examples with the cmake generated files
under cygwin, using standard gnu tools. I think there's a master file
somewhere with LIBS or LDFLAGS or equivalent that gets passed to all the
makefiles to
I need to put a -lGL and -lGLU in every linker command, what file do I edit in
order to do this automatically?
Thanks-
Lucas
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=9376#9376
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