Hi John,
I believe the problems you are seeing will probably not be related to
the changes I've recently checked in w.r.t the texture pool. Have you
had osgviewer and present3D working fine on this machine with these
models/presentations before?
What spec hardware (i.e. graphics card, CPU etc)
Of Robert Osfield
Sent: 24 September 2009 09:42
To: OpenSceneGraph Users
Subject: Re: [osg-users] [build] OSG w. MSVC9 - osgUtil/TexturePoolSize
compilation problem
Hi John,
I believe the problems you are seeing will probably not be related to
the changes I've recently checked in w.r.t the texture
Hi Robert et al,
I am trying to compile OSG using VS9 (2008) on WinXP and getting 2 errors which
seem to be related to the most recent changes:
CMake 2.6.4
OpenSceneGraph Revision: 10589 Date: 14:51:20, 23 September 2009
Message: Introduced memory pool size management
Modified :
Hi John,
I am trying to compile OSG using VS9 (2008) on WinXP and getting 2 errors which
seem to be related to the most recent changes:
Yep, I've got the same on VC8, I'm looking into it now. Will keep the
list posted (and submit any changes needed to make it build).
J-S
--
Hi again,
I am trying to compile OSG using VS9 (2008) on WinXP and getting 2
errors which seem to be related to the most recent changes:
Now that the TextureObject and TextureObjectManager classes have
non-inline methods (defined in Texture.cpp) they need OSG_EXPORT added
to their class
] On Behalf Of Jean-Sébastien
Guay
Sent: 23 September 2009 15:38
To: osg-users@lists.openscenegraph.org
Subject: Re: [osg-users] [build] OSG w. MSVC9 - osgUtil/TexturePoolSize
compilation problem
Hi again,
I am trying to compile OSG using VS9 (2008) on WinXP and getting 2
errors which seem
Hi John et. al,
On Wed, Sep 23, 2009 at 3:44 PM, Montgomery, John T.
j.t.montgom...@abdn.ac.uk wrote:
I'll give it a try myself - for the exercise, but look forward to your update
when my attempts go awry :-)
J-S was spot on, an OSG_EXPORT was missing from the two new nested
classes. J-S
...@lists.openscenegraph.org] On Behalf Of Robert Osfield
Sent: 23 September 2009 16:20
To: OpenSceneGraph Users
Subject: Re: [osg-users] [build] OSG w. MSVC9 - osgUtil/TexturePoolSize
compilation problem
Hi John et. al,
On Wed, Sep 23, 2009 at 3:44 PM, Montgomery, John T.
j.t.montgom...@abdn.ac.uk
Hi again,
I'm afraid something's not quite right with my compilation.
With both osgviewer and present3D it's the same behavior:
If I directly view a Dicom data set e.g. present3D CARDIX.dicom
- it displays fine (using present3D the 4 render methods , etc. all the
keypresses work too.).
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