Re: [osg-users] [build] OSG w. MSVC9 - osgUtil/TexturePoolSize compilation problem

2009-09-24 Thread Robert Osfield
Hi John, I believe the problems you are seeing will probably not be related to the changes I've recently checked in w.r.t the texture pool. Have you had osgviewer and present3D working fine on this machine with these models/presentations before? What spec hardware (i.e. graphics card, CPU etc)

Re: [osg-users] [build] OSG w. MSVC9 - osgUtil/TexturePoolSize compilation problem

2009-09-24 Thread Montgomery, John T.
Of Robert Osfield Sent: 24 September 2009 09:42 To: OpenSceneGraph Users Subject: Re: [osg-users] [build] OSG w. MSVC9 - osgUtil/TexturePoolSize compilation problem Hi John, I believe the problems you are seeing will probably not be related to the changes I've recently checked in w.r.t the texture

[osg-users] [build] OSG w. MSVC9 - osgUtil/TexturePoolSize compilation problem

2009-09-23 Thread John Montgomery
Hi Robert et al, I am trying to compile OSG using VS9 (2008) on WinXP and getting 2 errors which seem to be related to the most recent changes: CMake 2.6.4 OpenSceneGraph Revision: 10589 Date: 14:51:20, 23 September 2009 Message: Introduced memory pool size management Modified :

Re: [osg-users] [build] OSG w. MSVC9 - osgUtil/TexturePoolSize compilation problem

2009-09-23 Thread Jean-Sébastien Guay
Hi John, I am trying to compile OSG using VS9 (2008) on WinXP and getting 2 errors which seem to be related to the most recent changes: Yep, I've got the same on VC8, I'm looking into it now. Will keep the list posted (and submit any changes needed to make it build). J-S --

Re: [osg-users] [build] OSG w. MSVC9 - osgUtil/TexturePoolSize compilation problem

2009-09-23 Thread Jean-Sébastien Guay
Hi again, I am trying to compile OSG using VS9 (2008) on WinXP and getting 2 errors which seem to be related to the most recent changes: Now that the TextureObject and TextureObjectManager classes have non-inline methods (defined in Texture.cpp) they need OSG_EXPORT added to their class

Re: [osg-users] [build] OSG w. MSVC9 - osgUtil/TexturePoolSize compilation problem

2009-09-23 Thread Montgomery, John T.
] On Behalf Of Jean-Sébastien Guay Sent: 23 September 2009 15:38 To: osg-users@lists.openscenegraph.org Subject: Re: [osg-users] [build] OSG w. MSVC9 - osgUtil/TexturePoolSize compilation problem Hi again, I am trying to compile OSG using VS9 (2008) on WinXP and getting 2 errors which seem

Re: [osg-users] [build] OSG w. MSVC9 - osgUtil/TexturePoolSize compilation problem

2009-09-23 Thread Robert Osfield
Hi John et. al, On Wed, Sep 23, 2009 at 3:44 PM, Montgomery, John T. j.t.montgom...@abdn.ac.uk wrote: I'll give it a try myself - for the exercise, but look forward to your update when my attempts go awry  :-) J-S was spot on, an OSG_EXPORT was missing from the two new nested classes. J-S

Re: [osg-users] [build] OSG w. MSVC9 - osgUtil/TexturePoolSize compilation problem

2009-09-23 Thread Montgomery, John T.
...@lists.openscenegraph.org] On Behalf Of Robert Osfield Sent: 23 September 2009 16:20 To: OpenSceneGraph Users Subject: Re: [osg-users] [build] OSG w. MSVC9 - osgUtil/TexturePoolSize compilation problem Hi John et. al, On Wed, Sep 23, 2009 at 3:44 PM, Montgomery, John T. j.t.montgom...@abdn.ac.uk

Re: [osg-users] [build] OSG w. MSVC9 - osgUtil/TexturePoolSize compilation problem

2009-09-23 Thread Montgomery, John T.
Hi again, I'm afraid something's not quite right with my compilation. With both osgviewer and present3D it's the same behavior: If I directly view a Dicom data set e.g. present3D CARDIX.dicom - it displays fine (using present3D the 4 render methods , etc. all the keypresses work too.).