Fix submitted in Submissions Post
(http://forum.openscenegraph.org/viewtopic.php?t=16036).
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Hi all,
I realized that the OpenGL link dependencies for OSG are not quite correct for
OSX/X11. Specifically, if OSG_WINDOWING_SYSTEM is X11 then osgViewer is built
with X11/OpenGL, but osg (base) is still built with Cocoa/OpenGL. This mismatch
of OpenGL implementations can cause very unexpecte
Fix submitted in Submissions Post
(http://forum.openscenegraph.org/viewtopic.php?p=68188).
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OK, looks like the fix could be
Code:
IF(APPLE AND NOT (OSG_WINDOWING_SYSTEM STREQUAL "Cocoa"))
RETURN()
ENDIF()
This applies to avfoundation (which only compiles on OSX anyway), as well as
osgmultitouch and osgoscdevice examples, which will continue to compile on
non-apple platforms
Oops the fix I posted is wrong. osgmultitouch and osgoscdevice should continue
to work on non-Apple platforms.
Any ideas on a good fix?
Ravi
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Hi all,
A few of the newer OSG components explicitly reference
osgViewer::GraphicsWindowCocoa in their code. This causes link errors when
compiling OSG on MacOS with OSG_WINDOWING_SYSTEM set to X11.
The affected components are: avfoundation (osgdb), osgmultitouch (examples),
osgoscdevice (exam
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