Re: [osg-users] [build] osgviewer build failed for Android

2011-07-20 Thread Rene Bokhorst
Hi, I have the exact same problem (building for android using cygwin, and it fails to find X11 headers), and I don't have the freedom to take code of any trunk. My guess is that /usr/include is not passed correctly to the compiler, or hasn't been included at all by CMake. I love how CMake works

Re: [osg-users] [build] osgviewer build failed for Android

2011-04-30 Thread Kebo Wang
Hi, problem solved by updating to latest svn trunk. ... Thank you! Cheers, Kebo -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=38912#38912 ___ osg-users mailing list osg-users@lists.openscenegraph

Re: [osg-users] [build] osgviewer build failed for Android

2011-04-27 Thread Jorge Izquierdo Ciges
Post the Cmake command chain that you used and the OSG version. That error it's not normal and i compiled well two days ago with trunk version. 2011/4/23 Kebo Wang > Hi, > >I try to build osg for android on ubuntu 11.04. After getting svn trunk > and cmake using opengl-es 2 following wiki pa

[osg-users] [build] osgviewer build failed for Android

2011-04-27 Thread Kebo Wang
Hi, I try to build osg for android on ubuntu 11.04. After getting svn trunk and cmake using opengl-es 2 following wiki page for platform specific for android and setting for opengl-es 2. the building processing worked great for a some time, then it complain the following while compiling o