Hi All
I'm currently working on added some osg functionality to an existing opengl
es app. The application already applies all the relavent matrix and
viewport information. I was wondering if there was a simple way to just
draw my osg viewer but without applying any matrix or viewports to the
cur
On 4/18/2011 8:19 AM, Thomas Hogarth wrote:
> I'm currently working on added some osg functionality to an existing opengl
> es app. The
> application already applies all the relavent matrix and viewport information.
> I was
> wondering if there was a simple way to just draw my osg viewer but wit
Hi Thomas,
The OSG's cull traversal requires information about the viewport,
projecton and view matrices, and the draw traversals use this data in
the draw traversal, so you have to pass them in via the setting of
appropriate OSG data structures like osg::Camera. Applying viewports,
projectio
Hi Guys
Thanks for the speedy replies, yes seems like using the same model view
matrix for the osg camera and then ensuring I reapplied the originals the
next time round. They were only getting applied on setup by the original app
then being read back from OpenGL before being applied again so thin
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