Hi,
I got it working, thanks.
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Hi jcronje,
The method applyAsRenderTarget() or mapAsRenderTarget() is automatically called
when
a GLMemoryTargetCallback is attached to a camera.
Please see the osgRTTDemo-example.
It is required in order to synchronize the memory spaces correctly.
You need to be shure that a GL-Context is
Hi,
What does the applyAsRenderTarget function do, and when should I call it ?
I have a TextureQuad with a osgCuda::TextureRect on it. The textureRect is
updated every frame with a frame from a video.
I want to render the quad on the screen and use the same osgCuda::TextureRect
in my
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