Hi Jean,
one way to do so, is to pass the output of osgPPU graph to a texture and then
use that texture in order to draw the background for your scene. So, at the end
of your Unit Graph you don't use UnitOut but UnitInOut and use it's output
texture for your purpose.
If you want to have some k
Hi all,
I hope there are some people using osgPPU who can answer my question.
I'm having trouble doing something that I think should be simple, so if
someone has any ideas I'd appreciate it.
What I need is to draw a mesh (which is a blending mesh, and whose
vertices are in eye space) over th
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