Hi Paul,
so, you can take a look now into the glow example in the osgPPU's svn
repository. I've added a simple workaround to support depth test, when
rendering glowed objects. This will make sure, that glowed objet does not shine
through other objects.
regards,
art
PaulG wrote:
> Hi,
>
> I
Hi Paul,
yes, there is a way. One has just to use depth valus of the scene when
rendering the glow effect. Should be pretty easy to add, however I was lazy and
did not added this functionality :(
I will take a look today (or in the next days), maybe I could change the glow
example to provide
Hi,
Is there a way to change the glow example so the glow effect does not glow
through other objects?
Thank you!
Cheers,
Paul
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http://forum.openscenegraph.org/viewtopic.php?p=12320#12320
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