Hi Sebastian,
no, I can not confirm that. On my machines the yellow cube-map part is also
showed. Which osg version do you have? Which osgPPU version do you have? I see
on you screenshot, that some of the faces not rendered at all. This shouldn't
be either the case. Maybe you somehow enabled fa
Hi again art
It seems that you maybe have a bug in the cube sample
when I launch the app, the yellow color (cube nb 5) is never displayed on the
central sphere. can you confirm ?
Another question
I did have a look at your code and I do not understant what is the cube texture
"unit" for ?
Does i
Hi,
Thank you for the explanation
Sebastien
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Hi Sebastian,
the purpose of the cube map demo was not to show the reflection, but to show
that with osgPPU one can also use CubeMaps to render the results to. So using
this example one can build its own reflection effect by processing relfected
data through osgPPU for example.
Cheers,
Art
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Hi,
Well I had a look in the code shader, you set gl_fragColor with a color
depending on the face index osgppu_CubeMapFace. The corresponding update code
is in void UnitInOut::init() method. That's why the bigger sphere holds colors.
But the samplerCube input is unused in this sample, why ? Is t
Hi,
I would like to know what is the aim of the cube map sample.
When I launch this sample, I've got some satellite objects that are moving
arround a bigger sphere, this sphere seems to be mapped with an envmap made of
6 colors (red, green etc...). But the envmap is not dynamic (ie the sattelite
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