Re: [osg-users] [osgPlugins] AC3D Loader

2016-12-22 Thread Nikolai Christensen
Hi, thank you for your reply. Cheers, freqfly -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=69748#69748 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org

Re: [osg-users] [osgPlugins] AC3D Loader

2016-12-14 Thread Chris Hanson
On Mon, Dec 12, 2016 at 10:48 PM, Nikolai Christensen < emptyyetf...@gmail.com> wrote: > Secondly, what about lines after: > else if (objectType == ObjectTypeLight) { // add a light source to the > scene 1 Nov 2003 > Why add a lightsource (if thats whats happening)? Isn't this loader used > by man

Re: [osg-users] [osgPlugins] AC3D Loader

2016-12-13 Thread Nikolai Christensen
Hello, I have 3 questions about the loader: Does the line: group->setCullingActive(false); mean that no culling is active for the groups? Is that normal in loaders? Isn't that inefficient for big complex scenes? Secondly, what about lines after: else if (objectType == ObjectTypeLight) { //