Hi,
thank you for your reply.
Cheers,
freqfly
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http://forum.openscenegraph.org/viewtopic.php?p=69748#69748
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On Mon, Dec 12, 2016 at 10:48 PM, Nikolai Christensen <
emptyyetf...@gmail.com> wrote:
> Secondly, what about lines after:
> else if (objectType == ObjectTypeLight) { // add a light source to the
> scene 1 Nov 2003
> Why add a lightsource (if thats whats happening)? Isn't this loader used
> by man
Hello,
I have 3 questions about the loader:
Does the line:
group->setCullingActive(false);
mean that no culling is active for the groups? Is that normal in loaders? Isn't
that inefficient for big complex scenes?
Secondly, what about lines after:
else if (objectType == ObjectTypeLight) { //
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