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Hello,
On 08/10/2010 06:01 PM, Tom's Lists wrote:
>
> To me it looks like the boost exceptions are initializing themselves (to
> have enable the global functions like "current_exception" etc.) by
> throwing around some exceptions. Now the MSVC excep
First-chance exception at 0x07fefd76aa7d in CheckDllLoad.exe: Microsoft
C++ exception:
boost::exception_detail::clone_impl at
memory location 0x0026f020..
First-chance exception at 0x07fefd76aa7d in CheckDllLoad.exe: Microsoft
C++ exception: [rethrow] at memory location 0x..
First-c
On Fri, Jul 30, 2010 at 6:28 PM, Jan Ciger wrote:
> However, the only thing that uses Boost is OpenVRML and according to
> what they have on the web page, 1.41 Boost should work with 0.18.4 and
> upwards. It would probably pay off to post the exception to the
> OpenVRML forum/mailing list and ask
On Fri, Jul 30, 2010 at 11:50 AM, Thomas Beer I have built all libraries myself using the same compiler settings (in both,
> 32 and 64 bit configurations) and tried boost versions 1.42 and 1.43 (and an
> additional test with 1.38 pre built 32 bit). Always the same issue about an
> exception thrown
> -Original Message-
> From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-
> boun...@lists.openscenegraph.org] On Behalf Of Jan Ciger
> Sent: Thursday, July 29, 2010 2:15 AM
> To: OpenSceneGraph Users
> Subject: Re: [osg-users] [osgPlugins] VRML plugin -
>
> Ah no, that is long time outdated. For current OSG you must use the
> latest OpenVRML and have Boost installed.
>
> Regards,
> Jan
Thanks to all for the help.
I still keep trying...
Now I managed to compile openvrml 0.18.6 and have boost installed.
The binaries and libs I got differ from
On 7/28/2010 5:12 PM, Jan Ciger wrote:
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On 07/28/2010 04:39 PM, Rob Radtke wrote:
I don't have any experience with the vrml plug-in. I have, however, had
good success using the OpenSceneGraph's Inventor (iv) plug-in, linked
with the co
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On 07/28/2010 03:52 PM, Thomas Beer wrote:
> I have sucessfully *built* it with the current openvrml version
> (0.18.3). The problem I have is, that the openvrml.dll (boost) is
> throwing exceptions before the DllMain is reached and thus the
> LoadLibr
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On 07/28/2010 04:39 PM, Rob Radtke wrote:
>>
> I don't have any experience with the vrml plug-in. I have, however, had
> good success using the OpenSceneGraph's Inventor (iv) plug-in, linked
> with the coin library (http://www.coin3d.org/), to rea
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On 07/28/2010 11:04 AM, Florian Kuzmany wrote:
> Hi,
>
> I desperately try to compile osg 2.9.8 with the vrml-plug-in using VS 2008.
>
> I followed the instructions on the vrml-plugin-site and was able to create
> the openvrm lib-files and added the
On 7/28/2010 6:52 AM, Thomas Beer wrote:
I have sucessfully *built* it with the current openvrml version
(0.18.3). The problem I have is, that the openvrml.dll (boost) is
throwing exceptions before the DllMain is reached and thus the
LoadLibrary call fails / the exceptions cannot be caught - an
On 7/28/2010 2:04 AM, Florian Kuzmany wrote:
Hi,
I desperately try to compile osg 2.9.8 with the vrml-plug-in using VS 2008.
I followed the instructions on the vrml-plugin-site and was able to create the
openvrm lib-files and added the pathes to cmake.
Compiling osg, over hundred errors occur
I have sucessfully *built* it with the current openvrml version (0.18.3).
The problem I have is, that the openvrml.dll (boost) is throwing exceptions
before the DllMain is reached and thus the LoadLibrary call fails / the
exceptions cannot be caught - and with that also the loading of the
osgPlugin
Hi,
I desperately try to compile osg 2.9.8 with the vrml-plug-in using VS 2008.
I followed the instructions on the vrml-plugin-site and was able to create the
openvrm lib-files and added the pathes to cmake.
Compiling osg, over hundred errors occur.
It seems that osg refers to classes which don
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