Hi Fred,
You shouldn't need to do anything to handle dataset with large values, the
OSG and VPB are built to manage things for you. When VPB builds databases
it decorates subgraphs with local transforms that place the subgraphs into
world coordinates, whilst the subgraph containing the geometry h
Hi,
I am generating terrain patches which will eventually be parented in the
scenegraph to transforms relative to a predefined runtime scene origin.
When using OSGDem to generate terrain tiles from UTM-georeferenced data, my
geometry receives very large coordinates, which I would like to reposi
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