Re: [osg-users] [vpb] osgdem: color terrain isntead of texture mapping it

2011-12-29 Thread Ethan Fahy
inktomi wrote: Hi, This is similar to the topic of this thread, so I'm going to post it here as well.. what if I want to color the terrain based on where the camera is positioned in relation to the terrain rather than at the pre-processing stage? For example, in the HangGlider example,

Re: [osg-users] [vpb] osgdem: color terrain isntead of texture mapping it

2011-12-29 Thread Ethan Fahy
Hi Martin, After looking at this some more, my best working theory is that the precompiled Windows binaries for libgta-1.0.1 are not completely portable, at least in the case of my machine. I downloaded the libgta src and saw that there are build instructions for *nix machines but not for

Re: [osg-users] [vpb] osgdem: color terrain isntead of texture mapping it

2011-12-29 Thread Matthew Runo
Hi, This is similar to the topic of this thread, so I'm going to post it here as well.. what if I want to color the terrain based on where the camera is positioned in relation to the terrain rather than at the pre-processing stage? For example, in the HangGlider example, maybe I want to tint

Re: [osg-users] [vpb] osgdem: color terrain isntead of texture mapping it

2011-12-29 Thread Ethan Fahy
Hi Martin, You've already mentioned that you don't use visual studio so I don't necessarily expect more assistance with this issue but I figured I'd keep posting here for the record. Notes: I am running Windows 7 Pro 32-bit I am using the libgta-1.0.1 Windows 32 bit binaries I traced the

Re: [osg-users] [vpb] osgdem: color terrain isntead of texture mapping it

2011-12-28 Thread Ethan Fahy
Hi Martin, Sorry for the late response but I was pulled off this task for a while. I was able to build OSG and VPB with the patch. The only thing I had to modify was to change one instance of snprintf with _snprintf in the lib_gta src because Visual Studio compilers apparently can't handle

Re: [osg-users] [vpb] osgdem: color terrain isntead of texture mapping it

2011-12-28 Thread Martin Lambers
Hi Ethan, The procedure entry point ?getUserData@Object@osg@@UBEPBVReferenced@2@XZ could not be located in the dynamic link library libgta-0.dll I'm not sure what causes this problem. It should be possible to use the libgta-1.0.1 binaries with Visual Studio without compiling libgta

Re: [osg-users] [vpb] osgdem: color terrain isntead of texture mapping it

2011-12-15 Thread Ethan Fahy
marlam wrote: Hi Evan, this reply may be a bit late, but you may want to have a look at the post called Support for floating point data in VirtualPlanetBuilder on the osg-submissions list. With this, you can add texture layers containing arbitrary floating point data (such as your

Re: [osg-users] [vpb] osgdem: color terrain isntead of texture mapping it

2011-12-15 Thread Martin Lambers
Hi Evan, yes that's right, this feature is not yet in OSG/VPB. It is currently only a proposal, and no decision has been made. But nevertheless you can try it if you can patch and build the current SVN versions of OSG and VPB yourself. Martin -- Read this topic online here:

Re: [osg-users] [vpb] osgdem: color terrain isntead of texture mapping it

2011-12-15 Thread Ethan Fahy
marlam wrote: Hi Evan, yes that's right, this feature is not yet in OSG/VPB. It is currently only a proposal, and no decision has been made. But nevertheless you can try it if you can patch and build the current SVN versions of OSG and VPB yourself. Martin Thanks. Could you clarify

Re: [osg-users] [vpb] osgdem: color terrain isntead of texture mapping it

2011-12-15 Thread Martin Lambers
Could you clarify what you mean by patching the code? The forum post you found is actually a message to the osg-submissions mailing list and includes two patches. This forum does not allow me to send a link, but you can look for osg-submissions archive and browse through the December 2011

Re: [osg-users] [vpb] osgdem: color terrain isntead of texture mapping it

2011-12-11 Thread Martin Lambers
Hi Evan, this reply may be a bit late, but you may want to have a look at the post called Support for floating point data in VirtualPlanetBuilder on the osg-submissions list. With this, you can add texture layers containing arbitrary floating point data (such as your temperature

Re: [osg-users] [vpb] osgdem: color terrain isntead of texture mapping it

2011-11-15 Thread Ethan Fahy
zonk wrote: the triangle mesh of the terrain will represent the resolution of the DEM, not of the texture. Usualy texture resolution is higher than the DEM ones, therefore you would reduce your image resolution if you don't use textures but try to assign each vertex a color. But

[osg-users] [vpb] osgdem: color terrain isntead of texture mapping it

2011-11-14 Thread Ethan Fahy
Hello, Hoping for a bit of help. What I've been doing: I have been using osgdem to merge a dted data geotiff with a geotiff with rgb color values into an ive terrain complex. I am using the -t flag to tell osgdem that my geotiff should be treated as a texture file. However, the rgb values

Re: [osg-users] [vpb] osgdem: color terrain isntead of texture mapping it

2011-11-14 Thread Torben Dannhauer
Hi Ethan, the triangle mesh of the terrain will represent the resolution of the DEM, not of the texture. Usualy texture resolution is higher than the DEM ones, therefore you would reduce your image resolution if you don't use textures but try to assign each vertex a color. But nevertheless