Hi Nolan,
You have a couple of options for reducing the elevation resolution,
either use the command line option
--tile-terrain-size size
It defaults to ta size of 64, so reduce this to something like 16.
The other route is to use the --terrain option and at runtime vary the
sampling by
Robert,
Is there a way to tell osgdem to generate less triangles while keeping high
resolution texture? For example, say I only want to generate the amount of
triangles equivalent to what would be generated by osgdem in level 3. But I
want the texture in that resulting terrain to reach full
Greetings,
Is the --subtile option for osgdem working properly? It seems to be
counting incorrectly when I use it. For example, --subtile 2 0 0
generates only one tile when in fact there should be subtiles 2 0 1, 2
0 2, 2 1 0, ... Using --subtile 1 0 0 ends up generating more tiles
for level 2
Hi Nolan,
The sutile parameters is used during distributed/incremental builds
run by vpbmaster, it's not something you will use in normal osgdem
usage.
Robert.
On Thu, Jul 10, 2008 at 6:41 PM, Nolan Wester [EMAIL PROTECTED] wrote:
Greetings,
Is the --subtile option for osgdem working
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