Re: [osg-users] virtual planet builder

2020-03-14 Thread OpenSceneGraph Users
I am doing M.Tech. My MTech project is terrain rendering and head-up display for civil aircraft. the project concept is creating all the symbology present in head-up-display and rendering an airport terrain data into HUD background and flying through that airport using flightgear simulator data (so

Re: [osg-users] virtual planet builder

2020-03-12 Thread OpenSceneGraph Users
I am doing M.Tech. My MTech project is terrain rendering and head-up display for civil aircraft. the project concept is creating all the symbology present in head-up-display and rendering an airport terrain data into HUD background and flying through that airport using flightgear simulator data (so

Re: [osg-users] virtual planet builder

2020-03-12 Thread OpenSceneGraph Users
Robert, What are you working on? -p callahan On Thu, Mar 12, 2020 at 2:30 PM OpenSceneGraph Users < osg-users@lists.openscenegraph.org> wrote: > Thank you for your suggestions.. > I will use higher version osg. > > And actually i need elevation data and texture data for free. And i > require on

Re: [osg-users] virtual planet builder

2020-03-12 Thread OpenSceneGraph Users
Thank you for your suggestions.. I will use higher version osg. And actually i need elevation data and texture data for free. And i require one airport (any) area. So if possible send me the details. On Thu, Mar 12, 2020, 8:05 PM OpenSceneGraph Users < osg-users@lists.openscenegraph.org> wrote:

Re: [osg-users] virtual planet builder

2020-03-12 Thread OpenSceneGraph Users
Hi ? On Thu, 12 Mar 2020 at 11:14, OpenSceneGraph Users < osg-users@lists.openscenegraph.org> wrote: > I want to create one airport runway terrain data. for creating terrain > data osgdem and virtual planet builder libraries are required. > > I have osg 3.2.0 libraries which are compiled in msvs

[osg-users] virtual planet builder

2020-03-12 Thread OpenSceneGraph Users
hello all, I want to create one airport runway terrain data. for creating terrain data osgdem and virtual planet builder libraries are required. I have osg 3.2.0 libraries which are compiled in msvs 2010. so, if anybody sends prebuild virtual planet builder (msvs 2010), it will use for my project

[osg-users] Virtual Planet Builder: increase resolution on level 0

2018-10-17 Thread paul
Hi, I'm trying to find a way in Virtual Planet Builder where I can increase the geometry resolution on the first level. I only have one level but need to find a way to increase the row,column count. I've looked in DataSet.cpp and TaskManager.cpp but can't see where I can edit those parameters

Re: [osg-users] Virtual planet builder

2016-04-25 Thread Chris Hanson
I think you can get the beginners guides in ebook form if you don't want dead trees. There aren't a ton of guides on VPB to be honest. I wrote a whitepaper on how it works, but it's not really a users' guide. http://alphapixel.com/wp-content/uploads/2015/04/OpenSceneGraph-OSG-Virtual-Planet-Build

[osg-users] Virtual planet builder

2016-04-24 Thread emersont1
Hi Are there any guides for VPB and/or other level creation tools for use with OSG Also are there any beginners guides for OSG that aren't a physical book? Many thanks Peter Taylor ___ osg-users mailing list osg-users@lists.openscenegraph.org http:/

Re: [osg-users] virtual planet builder & cluster culling

2009-06-24 Thread Rick Middelkoop
Hi Robert, Thanks for looking into this! We do not have a suitable example dataset online at the moment, but we will prepare one for you. I will send you an e-mail once it is online. Cheers, Rick. Robert Osfield wrote: Hi Rick, It sounds like the set up of the ClusterCullingCallback is

Re: [osg-users] virtual planet builder & cluster culling

2009-06-23 Thread Robert Osfield
Hi Rick, It sounds like the set up of the ClusterCullingCallback is the problem. Could you provide an example dataset and camera position that illustrates the incorrect culling? FYI, the actual control point "should" automatically adjusted to lie above the tops of the mountains with the deviatio

[osg-users] virtual planet builder & cluster culling

2009-06-23 Thread Rick Middelkoop
Hi everyone, We came across a cluster culling problem with Virtual Planet Builder-generated globe datasets. With the viewpoint at a relatively low altitude (say <1000m), descending causes distant mountain-tiles to be culled at a moment when they have not yet disappeared completely behind the hori

Re: [osg-users] Virtual Planet Builder

2009-03-31 Thread Michael . Schmidt
ot;Make/dependencies"? > -Original Message- > From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users- > boun...@lists.openscenegraph.org] On Behalf Of Paul Melis > Sent: Tuesday, March 31, 2009 8:57 AM > To: OpenSceneGraph Users > Subject: Re: [osg-use

Re: [osg-users] Virtual Planet Builder

2009-03-31 Thread Robert Osfield
t; "Make/dependencies"? > > > -Original Message- > > From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users- > > boun...@lists.openscenegraph.org] On Behalf Of Paul Melis > > Sent: Tuesday, March 31, 2009 8:57 AM > > To: OpenScen

Re: [osg-users] Virtual Planet Builder

2009-03-31 Thread Michael . Schmidt
sg-users- > boun...@lists.openscenegraph.org] On Behalf Of Paul Melis > Sent: Tuesday, March 31, 2009 9:04 AM > To: OpenSceneGraph Users > Subject: Re: [osg-users] Virtual Planet Builder > > michael.schm...@l-3com.com wrote: > > Step 2 says make a copy of "Make/dependencies". Where

Re: [osg-users] Virtual Planet Builder

2009-03-31 Thread Paul Melis
ul -Original Message- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users- boun...@lists.openscenegraph.org] On Behalf Of Paul Melis Sent: Tuesday, March 31, 2009 8:57 AM To: OpenSceneGraph Users Subject: Re: [osg-users] Virtual Planet Builder michael.schm...@l-3com.com wr

Re: [osg-users] Virtual Planet Builder

2009-03-31 Thread Michael . Schmidt
day, March 31, 2009 8:57 AM > To: OpenSceneGraph Users > Subject: Re: [osg-users] Virtual Planet Builder > > michael.schm...@l-3com.com wrote: > > > > Hello, > > > > I thought I would take a look at virtual planet builder, but I'm > > having difficulty figuring out

Re: [osg-users] Virtual Planet Builder

2009-03-31 Thread Paul Melis
michael.schm...@l-3com.com wrote: Hello, I thought I would take a look at virtual planet builder, but I’m having difficulty figuring out how to build osgdem. Step 2 on the “osgdem Quick Step by Step Guide” seems like it might be out of date. Any help would be appreciated. To increase the c

[osg-users] Virtual Planet Builder

2009-03-31 Thread Michael . Schmidt
Hello, I thought I would take a look at virtual planet builder, but I'm having difficulty figuring out how to build osgdem. Step 2 on the "osgdem Quick Step by Step Guide" seems like it might be out of date. Any help would be appreciated. Thanks, Mike ___

[osg-users] Virtual Planet Builder using different sized textures

2008-02-01 Thread Brian
Hi I wrote a plugin that reads L3DT(www.bundysoft.com/*L3DT*/) heightfields. It works nice when the texture and the heightfield are the same size, but when I use a larger texture it tries to stretch the heightfield to that size. Any ideas what I need to do? Works Heightfield 512x512 TerrainMap 5