I am doing M.Tech. My MTech project is terrain rendering and head-up
display for civil aircraft. the project concept is creating all the
symbology present in head-up-display and rendering an airport terrain data
into HUD background and flying through that airport using flightgear
simulator data (so
I am doing M.Tech. My MTech project is terrain rendering and head-up
display for civil aircraft. the project concept is creating all the
symbology present in head-up-display and rendering an airport terrain data
into HUD background and flying through that airport using flightgear
simulator data (so
Robert,
What are you working on?
-p callahan
On Thu, Mar 12, 2020 at 2:30 PM OpenSceneGraph Users <
osg-users@lists.openscenegraph.org> wrote:
> Thank you for your suggestions..
> I will use higher version osg.
>
> And actually i need elevation data and texture data for free. And i
> require on
Thank you for your suggestions..
I will use higher version osg.
And actually i need elevation data and texture data for free. And i require
one airport (any) area.
So if possible send me the details.
On Thu, Mar 12, 2020, 8:05 PM OpenSceneGraph Users <
osg-users@lists.openscenegraph.org> wrote:
Hi ?
On Thu, 12 Mar 2020 at 11:14, OpenSceneGraph Users <
osg-users@lists.openscenegraph.org> wrote:
> I want to create one airport runway terrain data. for creating terrain
> data osgdem and virtual planet builder libraries are required.
>
> I have osg 3.2.0 libraries which are compiled in msvs
hello all,
I want to create one airport runway terrain data. for creating terrain data
osgdem and virtual planet builder libraries are required.
I have osg 3.2.0 libraries which are compiled in msvs 2010.
so, if anybody sends prebuild virtual planet builder (msvs 2010), it will
use for my project
Hi,
I'm trying to find a way in Virtual Planet Builder where I can increase
the geometry resolution on the first level. I only have one level but
need to find a way to increase the row,column count. I've looked in
DataSet.cpp and TaskManager.cpp but can't see where I can edit those
parameters
I think you can get the beginners guides in ebook form if you don't want
dead trees.
There aren't a ton of guides on VPB to be honest. I wrote a whitepaper on
how it works, but it's not really a users' guide.
http://alphapixel.com/wp-content/uploads/2015/04/OpenSceneGraph-OSG-Virtual-Planet-Build
Hi
Are there any guides for VPB and/or other level creation tools for use with OSG
Also are there any beginners guides for OSG that aren't a physical book?
Many thanks
Peter Taylor
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Hi Robert,
Thanks for looking into this! We do not have a suitable example dataset
online at the
moment, but we will prepare one for you. I will send you an e-mail once
it is online.
Cheers,
Rick.
Robert Osfield wrote:
Hi Rick,
It sounds like the set up of the ClusterCullingCallback is
Hi Rick,
It sounds like the set up of the ClusterCullingCallback is the
problem. Could you provide an example dataset and camera position
that illustrates the incorrect culling?
FYI, the actual control point "should" automatically adjusted to lie
above the tops of the mountains with the deviatio
Hi everyone,
We came across a cluster culling problem with Virtual Planet
Builder-generated globe datasets.
With the viewpoint at a relatively low altitude (say <1000m), descending
causes distant mountain-tiles to be culled at a moment when they have
not yet disappeared completely behind the hori
ot;Make/dependencies"?
> -Original Message-
> From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-
> boun...@lists.openscenegraph.org] On Behalf Of Paul Melis
> Sent: Tuesday, March 31, 2009 8:57 AM
> To: OpenSceneGraph Users
> Subject: Re: [osg-use
t; "Make/dependencies"?
>
> > -Original Message-
> > From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-
> > boun...@lists.openscenegraph.org] On Behalf Of Paul Melis
> > Sent: Tuesday, March 31, 2009 8:57 AM
> > To: OpenScen
sg-users-
> boun...@lists.openscenegraph.org] On Behalf Of Paul Melis
> Sent: Tuesday, March 31, 2009 9:04 AM
> To: OpenSceneGraph Users
> Subject: Re: [osg-users] Virtual Planet Builder
>
> michael.schm...@l-3com.com wrote:
> > Step 2 says make a copy of "Make/dependencies". Where
ul
-Original Message-
From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-
boun...@lists.openscenegraph.org] On Behalf Of Paul Melis
Sent: Tuesday, March 31, 2009 8:57 AM
To: OpenSceneGraph Users
Subject: Re: [osg-users] Virtual Planet Builder
michael.schm...@l-3com.com wr
day, March 31, 2009 8:57 AM
> To: OpenSceneGraph Users
> Subject: Re: [osg-users] Virtual Planet Builder
>
> michael.schm...@l-3com.com wrote:
> >
> > Hello,
> >
> > I thought I would take a look at virtual planet builder, but I'm
> > having difficulty figuring out
michael.schm...@l-3com.com wrote:
Hello,
I thought I would take a look at virtual planet builder, but I’m
having difficulty figuring out how to build osgdem. Step 2 on the
“osgdem Quick Step by Step Guide” seems like it might be out of date.
Any help would be appreciated.
To increase the c
Hello,
I thought I would take a look at virtual planet builder, but I'm having
difficulty figuring out how to build osgdem. Step 2 on the "osgdem
Quick Step by Step Guide" seems like it might be out of date. Any help
would be appreciated.
Thanks,
Mike
___
Hi
I wrote a plugin that reads L3DT(www.bundysoft.com/*L3DT*/) heightfields.
It works nice when the texture and the heightfield are the same size, but
when I use a larger texture it tries to stretch the heightfield to that
size. Any ideas what I need to do?
Works
Heightfield 512x512 TerrainMap 5
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