All,
I have a need to render a bunch of 2D geometry groups that have different
priorities for display (one group rendered on top of the other according to
their priority). I also need to have the ability to turn the rendering off
and on for some of the groups while maintaining rendering priorit
Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC wrote:
I have a need to render a bunch of 2D geometry groups that have
different priorities for display (one group rendered on top of the other
according to their priority). I also need to have the ability to turn
the rendering off and on for some
ts.openscenegraph.org] On Behalf Of Paul Martz
Sent: Tuesday, February 09, 2010 4:07 PM
To: OpenSceneGraph Users
Subject: Re: [osg-users] 2D rendering priority...
Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC wrote:
> I have a need to render a bunch of 2D geometry groups that have
> differ
On 2/9/2010 5:18 PM, Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC wrote:
> Thanks for the reply. We can have up to 57 levels of priority where each
> level could have 100-200 simple geometries (i.e. circles, squares, simple
> line primitives, etc.). It's very rare that all levels are on simultane
AFMC 519 SMXS/MXDEC
Sent: Wednesday, 10 February 2010 8:18 AM
To: OpenSceneGraph Users
Subject: Re: [osg-users] 2D rendering priority...
Paul,
Thanks for the reply. We can have up to 57 levels of priority where each
level could have 100-200 simple geometries (i.e. circles, squares,
simple line
Hi Shayne,
In the svn/trunk + 2.9.x series there is support for ordering the
objects in traversal order, just select the "TRAVERSAL_ORDER" bin name
when setting up the RenderBin details on the StateSet's associated
with the subgraph.
Robert.
On Tue, Feb 9, 2010 at 10:53 PM, Tueller, Shayne R Civ
: Wednesday, February 10, 2010 12:06 AM
To: OpenSceneGraph Users
Subject: Re: [osg-users] 2D rendering priority...
Hi,
I use a RenderBin / NodeMask combination to exactly this and it works
well. I can elaborate more if you wish.
Cheers,
Brad
-Original Message-
From: osg-users-boun
eturn leftOrder > rightOrder;
}
}
-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of
Tueller,Shayne R Civ USAF AFMC 519 SMXS/MXDEC
Sent: Wednesday, 10 February 2010 11:49 PM
To: OpenSceneGraph User
AM
To: OpenSceneGraph Users
Subject: Re: [osg-users] 2D rendering priority...
Hi,
We used this approach for rendering a 2D scene using the painters
algorithm (i.e. render back to front according to our own order
definition). I have included the most relevent code snippets. No
comments on their quality p
9 matches
Mail list logo