[osg-users] 3D model fomat

2010-04-14 Thread Yong Wang
Hi, I'm learning OSG, and trying to build a ship simulator. What is the best 3D model format I should use? Is it OpenFlight, or 3ds, or obj? Thanks a lot, Yong ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] 3D model fomat

2010-04-14 Thread Tomlinson, Gordon
14, 2010 9:37 AM To: OpenSceneGraph Users Subject: [osg-users] 3D model fomat Hi, I'm learning OSG, and trying to build a ship simulator. What is the best 3D model format I should use? Is it OpenFlight, or 3ds, or obj? Thanks a lot, Yong ___ osg-users

Re: [osg-users] 3D model fomat

2010-04-14 Thread Yong Wang
14, 2010 10:24 AM To: OpenSceneGraph Users Subject: Re: [osg-users] 3D model fomat Depends on what you want and the tools you have I personally think Open-flight through Creator or one of the few clones out there now, is a good choice for to modeling and then convert to IVE for run time. Others

Re: [osg-users] 3D model fomat

2010-04-14 Thread Tomlinson, Gordon
] On Behalf Of Yong Wang Sent: Wednesday, April 14, 2010 10:39 AM To: OpenSceneGraph Users Subject: Re: [osg-users] 3D model fomat Hi, Gordon: Thanks a lot for your quick response, does that mean IVE provides better performance for runtime? Yong -Original Message- From: osg-users-boun

Re: [osg-users] 3D model fomat

2010-04-14 Thread mas oug
Essentially, it REALLY depends, because some formats are text based while others may be proprietary file types. Some are designed for animation, others may include textures. It might help to try experimenting with some of them. See which ones you like. -Masoug