On 4/03/11 23:51 , Sajjadul Islam wrote:
> Thanks for the hint. I should have explained a little more.
> I am calculating a distance map and want to store it in the 3D texture for
> pixel processing.
>
> Which function should i used inside Texture3D to store the 3D data.
No function inside osg::
Hello Ulrich,
Thanks for the hint. I should have explained a little more.
I am calculating a distance map and want to store it in the 3D texture for
pixel processing.
Which function should i used inside Texture3D to store the 3D data.
Is this data be need to be stored as image. The correspondi
Hi Sajjadul,
On 4/03/11 18:13 , Sajjadul Islam wrote:
> I need to construct a 3D Texture and fill it with the magnitudes of the
> displacements.
>
> I looked into the class Texture3D . But i did not find any operator or
> function
> that let us to set the value at certain position in the textur
Hello forum,
I need to construct a 3D Texture and fill it with the magnitudes of the
displacements.
I looked into the class Texture3D . But i did not find any operator or function
that let us to set the value at certain position in the texture as follows:
img(x,y,z) = value.
Any suggestion ?
George Forest wrote:
Hi,
I have a 3DS model. How can I add tihs model as done in 2D images with Geode
and Geometry. This code adds 2D objects. What modifications should I make on it?
If I understand you correctly, you should be able to replace all of that
code with:
osg::ref_ptr model =
Hi,
I have a 3DS model. How can I add tihs model as done in 2D images with Geode
and Geometry. This code adds 2D objects. What modifications should I make on it?
ref_ptr geode(new Geode());
ref_ptr geometry(new Geometry());
ref_ptr vertices(new Ve
Hi,
I'm encounter a problem with 3D texture mipmap. I try to setup my 3D
texture with mipmaps enable by:
volumeTexture->setFilter(osg::Texture3D::MIN_FILTER,
osg::Texture3D::LINEAR_MIPMAP_LINEAR);
volumeTexture->setFilter(osg::Texture3D::MAG_FILTER,
osg::Texture3D::LINEAR_MIPMAP_LINEAR);
And OSG
On Jan 18, 2008 8:56 AM, hesicong2006 <[EMAIL PROTECTED]> wrote:
> Hi everyone,
> I have a volume data which is 256*256*256 cube, and I found it very slow
> when ray-casting. And I notice the video memory usage is 74M. I want to
> compress it to an hardware-support compressed format (S3TC_DXT1 or
>
Hi everyone,
I have a volume data which is 256*256*256 cube, and I found it very slow
when ray-casting. And I notice the video memory usage is 74M. I want to
compress it to an hardware-support compressed format (S3TC_DXT1 or
S3TC_DXT3 or S3TC_DXT5), but I found no example demonstrate how to use
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