Hi,
I made some more test and to solve the problem i only have to be sure that
the assumeMultiThreaded parameter of the GeometryTechnique::init is set to
true.
In OSG 3.2, i change 5 values. Two in the GeometryTechnique::traverse(), two
more in TerrainTechnique::traverse() and the
Hi Sylvain,
Could you post the modified files to the osg-submissions list so I can
review them along with a explanation of how I might reproduce the bug.
Cheers,
Robert.
On 23 April 2014 18:52, Sylvain Comtois sylvain.comt...@gel.ulaval.ca wrote:
Hi,
I made some more test and to solve
Hi,
I have a similar problem when i create an OSGTerrain node in a multithread
configuration. The crash occur in the init function of the GeometryTechnique
class. Note i use OSG 3.2.
To solve this problem, i made a small modification to OSG itself.
I replace the line
if
Hi,
Humm, forget my solution. She's not working.
Thank you!
Cheers,
Sylvain
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=59102#59102
___
osg-users mailing list
I'm using osgSim::LineOfSight to answer line-of-sight questions for a larger
application. I'm seeding my osgSim::DatabaseCacheReadCallback with the
appropriate files before I start, and then sending quite a few requests at the
same time, processed through a thread pool. If two threads end up
5 matches
Mail list logo