[osg-users] a couple of questions about svg plugin (OSG 3.0.1)

2012-12-13 Thread Gianluca Natale
Hi all, I have a couple of issues/questions about the osg plugin for svg file format. 1. I got win32 prebuilt versions of the library librsvg, and all required dependencies (glib, gdk-pixbuf, cairo, libcroco, fontconfig, libpng, freetype, gettext-runtime, libxml2, expat, pango), from this

Re: [osg-users] a couple of questions about svg plugin (OSG 3.0.1)

2012-12-13 Thread Robert Osfield
Hi Guanluca, I've only used librsvg from the Ubunutu/debian repositories and haven't come across problems before. Perhaps there is a version issue, or perhaps an issue with librsvg handling the .svg you are passing on. As you are working under Windows I think it may well be simply down to the

[osg-users] A couple of questions

2009-07-09 Thread Daniel Drubin
Greetings, I got a couple of (hopefully trivial) questions. I work with my own viewer class which is derived from osgViewer::Viewer. I use OSG 2.6.1. 1) When I start rendering, the camera is always initially placed at some default position and direction, which apparently displays at the center

Re: [osg-users] A couple of questions (UNCLASSIFIED)

2009-07-09 Thread Butler, Lee Mr CIV USA USAMC
- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Daniel Drubin Sent: Thursday, July 09, 2009 2:42 PM To: OpenSceneGraph Users Subject: [osg-users] A couple of questions Greetings, I got a couple of (hopefully trivial) questions

Re: [osg-users] A couple of questions

2009-07-09 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
need...:) Regards, -Shayne -Original Message- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Daniel Drubin Sent: Thursday, July 09, 2009 12:42 PM To: OpenSceneGraph Users Subject: [osg-users] A couple of questions Greetings

Re: [osg-users] A couple of questions

2009-07-09 Thread Wang Rui
Hi Daniel 1. It is decided by the camera manipulator. Use viewer.setCameraManipulator() to set a user-defined manipulator. 2. Use LightSouce nodes to create lights. See osglight and other examples for details. 3. Use Switch, or setNodeMask(0) to prevent nodes from being traversed. 4. Why not?