Hi all,
I have a couple of issues/questions about the osg plugin for svg file format.
1.
I got win32 prebuilt versions of the library librsvg, and all required
dependencies (glib, gdk-pixbuf, cairo, libcroco, fontconfig, libpng, freetype,
gettext-runtime, libxml2, expat, pango), from this
Hi Guanluca,
I've only used librsvg from the Ubunutu/debian repositories and haven't
come across problems before. Perhaps there is a version issue, or perhaps
an issue with librsvg handling the .svg you are passing on. As you are
working under Windows I think it may well be simply down to the
Greetings,
I got a couple of (hopefully trivial) questions. I work with my own
viewer class which is derived from osgViewer::Viewer.
I use OSG 2.6.1.
1) When I start rendering, the camera is always initially placed at
some default position and direction, which apparently displays at the
center
-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Daniel
Drubin
Sent: Thursday, July 09, 2009 2:42 PM
To: OpenSceneGraph Users
Subject: [osg-users] A couple of questions
Greetings,
I got a couple of (hopefully trivial) questions
need...:)
Regards,
-Shayne
-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Daniel
Drubin
Sent: Thursday, July 09, 2009 12:42 PM
To: OpenSceneGraph Users
Subject: [osg-users] A couple of questions
Greetings
Hi Daniel
1. It is decided by the camera manipulator. Use
viewer.setCameraManipulator() to set a user-defined manipulator.
2. Use LightSouce nodes to create lights. See osglight and other examples
for details.
3. Use Switch, or setNodeMask(0) to prevent nodes from being traversed.
4. Why not?
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