Thank you very much for your advice,
I would think there were another way (like reimplement a renderbin or
something) but actually subclassing Drawable seams more convenient.
Sometime, I brainstorm myself for nothing :-*
Have a good day
robertosfield wrote:
> Hi Julien,
>
> You can subclass
Hi Julien,
You can subclass your osg::Drawable class without problem, and creating
your own custom behaviour in cull is also relatively straight forward to
you could almost certainly implement something along the lines of what you
are doing.
However, with this type of "optimiziation" I would be i
Hi,
I've implemented a light opengl scenegraph manager for my own educational
purpose.
The focus of my work was to regroup culled geometries sharing same stateset in
the same VBO and so factorize drawcalls primitivesets on-the-fly.
For scenarios with lot of tiny meshes sharing the same material i
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