Re: [osg-users] Adding/Removing objects to scene graph

2013-11-05 Thread Robert Osfield
Hi Deniz, On 5 November 2013 15:26, Deniz Koçak wrote: > Is it mean that it is not necessary to set data variance to dynamic > for nodes like osg::Group (and classes derived from it)? The draw thread only looks at the DataVariance of the Drawable and StateSet leveas, the setting on the nodes d

Re: [osg-users] Adding/Removing objects to scene graph

2013-11-05 Thread Deniz Koçak
Hi Robert, On Tue, Nov 5, 2013 at 2:04 PM, Robert Osfield wrote: > > HI Daniel, > > When running in DrawThreadPerContext and > CullThreadPerCamreaDrawThreadPerContext threading models the dynamic leaves > of the scene graphs are rendered whilst the next fame sits of a barrier so > doesn't run

Re: [osg-users] Adding/Removing objects to scene graph

2013-11-05 Thread Robert Osfield
HI Daniel, When running in DrawThreadPerContext and CullThreadPerCamreaDrawThreadPerContext threading models the dynamic leaves of the scene graphs are rendered whilst the next fame sits of a barrier so doesn't run in parallel with them, once all the dynamic leaves are dispatched to OpenGL the bar

[osg-users] Adding/Removing objects to scene graph

2013-11-05 Thread Daniel Schmid
Hi all I searched the forum already but didn't find anything that pointed me further. My question is the following: When is the correct moment of removing/modifying objects from the scenegraph? In my multithreaded context, cull and draw run parallel, and in my understanding (and according to co