Hi Deniz,
On 5 November 2013 15:26, Deniz Koçak wrote:
> Is it mean that it is not necessary to set data variance to dynamic
> for nodes like osg::Group (and classes derived from it)?
The draw thread only looks at the DataVariance of the Drawable and StateSet
leveas, the setting on the nodes d
Hi Robert,
On Tue, Nov 5, 2013 at 2:04 PM, Robert Osfield wrote:
>
> HI Daniel,
>
> When running in DrawThreadPerContext and
> CullThreadPerCamreaDrawThreadPerContext threading models the dynamic leaves
> of the scene graphs are rendered whilst the next fame sits of a barrier so
> doesn't run
HI Daniel,
When running in DrawThreadPerContext and
CullThreadPerCamreaDrawThreadPerContext threading models the dynamic leaves
of the scene graphs are rendered whilst the next fame sits of a barrier so
doesn't run in parallel with them, once all the dynamic leaves are
dispatched to OpenGL the bar
Hi all
I searched the forum already but didn't find anything that pointed me further.
My question is the following: When is the correct moment of removing/modifying
objects from the scenegraph? In my multithreaded context, cull and draw run
parallel, and in my understanding (and according to co
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