Re: [osg-users] Advanced rendering effects you'd like to see in OSG

2014-05-16 Thread Trajce Nikolov NICK
Hi Deniz, re compilers, I would vote for cross-platform (any), osg alike Nick On Fri, May 16, 2014 at 11:57 AM, Jaime wrote: > I agree on improving shadows. > > For example, 'advance' shaders (using attrib vertex) with shadows. Nick > and I were talking about this a few time ago. > >

Re: [osg-users] Advanced rendering effects you'd like to see in OSG

2014-05-16 Thread Jaime
I agree on improving shadows. For example, 'advance' shaders (using attrib vertex) with shadows. Nick and I were talking about this a few time ago. -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=59456#59456 __

Re: [osg-users] Advanced rendering effects you'd like to see in OSG

2014-05-16 Thread michael kapelko
I vote for GCC (MinGW in case of Windows) :) 2014-05-16 14:55 GMT+07:00 deniz diktas : > Hi Nick, > > ok, added to my list. Starting with multiple shadow-casting lights seems > like the first thing to start with, nearly everyone wants it. > > Could you guys also comment on which compiler &/platf

Re: [osg-users] Advanced rendering effects you'd like to see in OSG

2014-05-16 Thread deniz diktas
Hi Nick, ok, added to my list. Starting with multiple shadow-casting lights seems like the first thing to start with, nearly everyone wants it. Could you guys also comment on which compiler &/platform you would like to use? Currently I am using VS2013 but it seems like I should implement agains

Re: [osg-users] Advanced rendering effects you'd like to see in OSG

2014-05-15 Thread Trajce Nikolov NICK
Hi Deniz, I would like to see skinned instancing in OSG and more lighting, like multiple lights casting shadows etc Nick On Thu, May 15, 2014 at 9:37 AM, deniz diktas wrote: > Hi, > > Thanks for the feedback. I have read Wang's book, you are right about the > contents of his work. I am thinki

Re: [osg-users] Advanced rendering effects you'd like to see in OSG

2014-05-15 Thread deniz diktas
Hi, Thanks for the feedback. I have read Wang's book, you are right about the contents of his work. I am thinking of adding more features: a number of different implementations of shadow-maps, post-processing effects, mirrors, light-culling etc. So feel free to let me know if you want some spec

Re: [osg-users] Advanced rendering effects you'd like to see in OSG

2014-05-11 Thread michael kapelko
Hi. I think it would be good to join forces with Wang Rui on Effect Compositor: https://github.com/xarray/osgRecipes/tree/master/effectcompositor I've used it for deferred rendering, normal mapping, glow mapping, parallax mapping, cube mapping ( http://youtu.be/MczUHwixPYU ) and liked it very much.

[osg-users] Advanced rendering effects you'd like to see in OSG

2014-05-11 Thread deniz diktas
Hi all, I have been thinking about implementing an open-source high level library on top of OSG supporting advanced lighting and rendering features. I wanted to ask all of you if there are specific features you would like to see. As an example: in one of the recent posts I have read that there