Hi,
I have tried to use osgShadow on a terrain database to make it more reallistic
but could not get what I want.
I started with the osgShadow sample (v3.1.5) and noticed on the island demo
(-4) that the shadows where jittering when the light was moving.
Then, I replaced the island with an OSG
Hi Yann,
from my experience with different shadow maps techniques the best results I
am getting with open terrain and models is
with LightSpacePerspectiveShadowMapDB.
To answer your question: probably you have found the masks for shadow
casting and recieval with setReceivesShadowTraversalMask
and
wops, your truck has to be set to truck->setNodeMask(
CastsShadowTraversalMask ) only .. was a typo
Nick
On Thu, Apr 10, 2014 at 7:46 PM, Trajce Nikolov NICK <
trajce.nikolov.n...@gmail.com> wrote:
> Hi Yann,
>
> from my experience with different shadow maps techniques the best results
> I am
Hi Nick,
Thanks for your reply.
Unfortunately, with the LightSpacePerspectiveShadowMapDB, it is even worse. I
have set the TraversalMask and the only combinaison that works is:
terrain->setNodeMask(ReceivesShadowTraversalMask);
truck->setNodeMask(CastsShadowTraversalMask);
When I do:
terrain->se
Hi,
it has somethink like setTextureSize(). You can try large texture like
8192x8192
Nick
On Sun, May 11, 2014 at 1:22 PM, Yann Takvorian
wrote:
> Hi Nick,
>
> Thanks for your reply.
> Unfortunately, with the LightSpacePerspectiveShadowMapDB, it is even
> worse. I have set the TraversalMask an
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