HI,
I've tried to export the scene to osgt file and I found that it writes the
structure of the node i.e. Geode s Geometries vertexes colors..etc. but the
with all values set to zero. That's why they're not seen.
On Thursday, January 30, 2020 at 5:50:37 PM UTC+1, mohamed selim wrote:
>
> I wil
I will try, but I doubt it would be of insight, I am not running two
different code, it's just launching the application using debugger or
without (that's it), with the debugger application always is able to render
the obj file, otherwise nothing is rendered.
On Thursday, January 30, 2020 at 5
Maybe you can try to write out the Node to .osgt just after you read it,
and compare the result between the working and non working version.
Also to try: write out the options string; maybe other options have changed
as well?
The change in options suggests that you are somehow running different cod
Hi laurens,
I've tried osgDB::Options("noTriStripPolygons")
and now I can see
VertexCacheVisitor searching all triangles
but nothing is rendered.
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Hi Laurens,
thanks for the reply, I've noticed that also, that mean the Qt creator
along with is triggering something (OpenGL related maybe) that in turns
triggers this option switch in both cases.
On Thursday, January 30, 2020 at 3:49:22 PM UTC+1, OpenSceneGraph Users
wrote:
>
> Hi Mohamed,
>
Hi Mohamed,
there seems to be a difference in options between "works.txt" and
"doesntwork.txt",
doesntwork seems to run with "noTriStripPolygons" option, NOT generating a
message "VertexCacheVisitor searching all triangles"
Laurens.
On Thu, Jan 30, 2020 at 2:59 PM OpenSceneGraph Users <
osg-us
When using *QOpenGLWidget *with *osgViewer::GraphicsWindowEmbedded *to
render and load *OBJ *file nothing is being rendered, I am using latest osg
3.6.5 rc2 on ubuntu 19.10 with Inel graphics Card hd 620 using Mesa 19.3.
When I create a passive osgViewer::GraphicsWindowEmbedded along
QOpenGLWid
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