Thanks Farshid. Camera::setRenderingCache() is the secret sauce. It
works perfectly now. I hadn't come across that function yet, so I
don't know if I ever would have found it.
--
Terry Welsh
www.reallyslick.com
Hi Terry,
I use osg::Camera objects to render FBOs that are the same size as the
I render to an FBO texture attachment the same size as my window. But
when I expand the window and try to resize the texture to match it, I
end up rendering to a rectangle the size of my original window in the
lower left corner of the now-larger texture. It seems like a lot of
people would have
Hi Terry,
I use osg::Camera objects to render FBOs that are the same size as the
window. When the window is resized, I clear the rendering cache of the
camera and reset the texture size:
texture-setTextureSize(w,h);
texture-dirtyTextureObject();
camera-setRenderingCache(0);
This has worked fine
3 matches
Mail list logo